fragile seraph

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437 Posts
Enby creating lonely virtual worlds & music under the floorboards 🫀 (any/all) 🫁 Made Approaches, No One is Here, Please stay away
Websitehttps://tipsheda.com/
Gameshttps://tipsheda.itch.io/
Musichttps://tipsheda.bandcamp.com/
Streamhttps://www.twitch.tv/tipsheda

I wrote a long review about my love and context around Dark Souls II. How I got scolded by my high school teacher for playing it during class on my laptop. How I used it to further explore what it would feel like to look and dress femininely, not knowing what it meant.

https://backloggd.com/u/tipsheda/review/4142545/

tipsheda's review of Dark Souls II | Backloggd

After I played the first Dark Souls in mid 2013, I was desperate for any other game to give me the same feeling. I had no way of playing Demon's Souls, so that was out of the question. Though, if I had played Dark Souls any earlier, I might have been stir crazy enough to acquire a PS3 just for that game. Lucky for me, the second game would release only a year later, when I would have my first gaming laptop to play it on this time. The novelty of booting it up on my own computer mixed with my excitement for the followup game meant my hype was astronomical. There was just something special about playing games on my own device that I could customize and move around. Those were my feelings at the time at least.<br><br>Exploring the lands of Drangleic, I felt the same as I did playing DS1 for the first time, only this time I didn't have the first few areas of the game spoiled myself. It was certainly much more linear than the first game, but there were still multiple branches you could explore off the of the main hub of Majula. So many beautiful vistas complementing twisty level design that is such a joy to navigate and create mental maps of in my head. Maps which I very much use to my benefit on repeat playthroughs.<br><br>There is a good number of armored foes, I will admit, but there are also so many weird little guys scattered throughout this game. One of my favorite bosses in the entire From Software catalog is in this game, which is the Demon of Song (frog with face). The soundtrack is great, though it's mostly intense boss music, so it's not something I regularly listen to aside from the Majula theme. And the combat, though admittedly a bit more stilted compared to the previous game, was still top notch in my opinion, especially with few other games at the time containing this slow style of swordplay.<br><br>Adjacent to my feelings around playing Dark Souls II on my own computer, I didn't hesitate to choose to play as a woman in this game, even if I couldn't fully understand those feelings at the time. Getting to really play dress up with the variety of fashion options in this game was my only real way to explore that part of me back then.<br><br>I actually got so addicted to this game, that I brought my laptop with me to high school one day to play during downtime. It was near the end of my senior year, so I allowed myself a little senioritis. In my AP European History class, we were doing a work day on assignments and I finished early and whipped out my entire gaming laptop, headphones, and a controller to play a little DSII only to immediately get a scolding from my teacher to work on something else, which is fair. I was deep in the sauce as it were.<br><br>As for the DLCs of this game, I had bought the season pass at the time and played them as they released. They were definitely the most challenging part of the game for me. With multiple bosses taking me I'm not even sure how many tries, but possibly triple digits. The Fume Knight especially was one that would follow me into my first semester at college that Fall before I eventually felled him. On repeat playthroughs, I've never touched any of these DLCs again, possibly because of the stigma I held against them for being so difficult, and also because the game is fairly lengthy already. One day, though, I will return to them.<br><br>If it wasn't for the first Dark Souls' interconnected world design in its first half, this game might be my favorite from the entire From Software lineup. Alas, it will be relegated to a comfortable second place.<br>

Finally went through all 4 boxes of Waffle Crisp that I ordered online because I can never find it in stores. GOAT cereal

And now rapid-fire
- Time Flies (by @timeflies.buzz)
- The Light of our Yearning (by @infinitetears.bsky.social)
- 1000xResist (2024) (by @sunsetvisitor.studio)
- Tiny Echo (2017) (by Might and Delight)
- Death Stranding 2
- Demon's Souls (2020)
- Dishonored 2 (2017)
- The Last of Us Part II (2020)

The game industry continues to implode, but indie developers will always remain. Solidarity with developers and unions worldwide fighting the good fight. We will make it through this.

Wanderstop (by @ivyroadgames) had my favorite narrative of the year. I really enjoyed how well the cozy gameplay meshed with the central messaging.

Metal Garden (by Tinerasoft) is a great short sci-fi shooter with gorgeous environments, inspired by many of my favorite games.

The End of Gameplay (by @droqen) is a great exploration and thinkpiece examining gameplay and the lack of it.

A Dark Room (2013) (by Doublespeak Games) is my new favorite idle/clicker game with a relatively short playtime and a really fun way in which it slowly reveals its world.

Milk Inside/Outside a Bag of Milk... (2020/2021) (by Nikita Kryukov) - I thought they were one game. Great vibes and soundtrack.

Oikospiel (2017) (by David Kanaga) is a splendidly maximalist dystopian poetry game about windmills, unionization, and dogs.

Strange Jigsaws (by Fleb Puzzles) was a delightful exploration of jigsaw puzzles that I greatly enjoyed playing with a friend.

Anthology of the Killer (2024) (by thecatamites) is a charming as fuck dystopic cacophony with an art style I'm still drooling over.

Cape Hideous (2024) (by Jake Clover) is a phenomenal little adventure game with intricate line work that confounds in such a delightful way.

Going to spew out some thoughts on my favorite games that I played in 2025 (regardless of release year)

Consume Me (by @q_dork) is obvious Game of the Year for me. Just a fantastically executed life sim strategy game with a killer art style and music and one of the best game endings.

Omega Point (by cathroon) is a short but highly effective apocalyptic walking sim music enjoyer game. You WILL discover some new bands to listen to.

Took my parents to see the Trans-Siberian Orchestra for the first time. Not my usual kindof music, but I had fun. Lasers are so fun. That and the rest of the light show was an absolute visual treat. Some of the video they used definitely looked like AI, though, so that sucked.
Picked up a few games this past week
Happy Holidays all you people on the Internet