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That’s odd, I live in a pretty small city and there are multiple local bakeries. I just wish there was one a little easier to walk to.
I hated that boss. I was seriously worried about the DLC after fighting it but luckily I thought the rest of it was generally pretty good. Lots of fun things that I won’t get into for obvious reasons. That is not a great early impression for the DLC though.
Nioh 3 and Nioh 2 - sh.itjust.works

What are your thoughts on jumping right into Nioh 3 for those that have played it? I’ve played through Nioh 1 and I already own Nioh 2, got them on sale when I heard Nioh 3 was coming out. So knowing that I already own Nioh 2 what are your thoughts on play order? I assume the stories don’t really interconnect enough to matter like most souls games but I know sometimes it’s harder to go back to the old games. I bought both games with the plan to play through them sometime before 3 came out. I made it through 1 and got distracted with other things. Now that Nioh 3 has been out a while I’m tempted to just jump in and come back to 2 later. Nioh 1 was a fairly long game too and I assume 2 and 3 won’t be any shorter. But since I already own Nioh 2 do you all think I’m better off playing through it first before I play 3? Even if it’s just because going back to the older game will be hard because of advancements in Nioh 3.

I honestly only watched her videos occasionally and I watched this one the second I saw it pop up. It is really nice to see her working on something even if it had to be something short from her bed.

I feel like it’s really a mixed bag. Like some of the other comments I think overall I’d rather them go back to a smaller more interconnected world though. If I’m really honest I don’t think any game has been as good as the first half of dark souls 1. Purely on level design. I liked the almost metroidvania layout.

I like that you can go the wrong way, although accidentally sitting at a bonfire could screw you if you were too far into the catacombs. While you aren’t gated by skills like in a true metroidvania I like that you either have to find keys or find alternate routes to areas. While going through undead burg and beating the gargoyles is clearly the intended route you don’t have to do that. I like that taking the master key opens up whole new routes for you and I love the amount of times you open a door back into an area that you know. Taking the elevators down from the parish and seeing firelink again might still be one of the best feelings I’ve gotten from any game.

Since then they’ve only gotten more linear. DS3 in particular feels really linear with just occasional forks in the path that dead end. For being one of my favorite games in most other ways the layout and progression is really lacking IMO. Even within areas I didn’t feel like they were as interconnected as I would have liked.

The open world of Elden Ring does provide some of what I liked about DS1. You can absolutely go the wrong way and are likely to with things like chest traps sending you to Caelid. You can skip over an amazing amount of the game which I feel like is a strength. It keeps the game from feeling too linear and giving players options to explore more before taking on certain challenges. I loved finding extremely hidden caves and tombs and treasures in the world. And I was often shocked at how much bigger the map was getting. Going underground and seeing stars and realizing that this whole underground world is as big as the surface was awesome.

But I do feel like I could have done with something in between. Areas that are a bit smaller with more interconnected features. Ladders to open shortcuts and one way doors and elevators that loop around to familiar spots and less caves and tombs to keep them feeling fun and relevant. I personally understood the amount of re-used assets but you could have done away with a lot of them and kept the really interesting ones and been able to re-use things more sparingly, cut down on the amount of dungeons with a regular enemy as a boss, less watchdogs, less tree spirits.

If the next game is open world it certainly won’t keep me from playing it but I’d be happier with a little less space between the “legacy dungeons” and making those legacy dungeons and bit more expansive and interconnected I think. Keep the areas that you stumble across fun and meaningful where now it’s a really mixed bag on whether or not a given cave is worth the effort or not.

Year 3 Character Pass

  • 4 additional characters (Sagat, C. Viper, Alex, Ingrid)
  • 4 additional characters’ colors: Outfit 1 Colors 3-10
  • Bonus: 3,000 Drive Tickets

Year 3 Ultimate Pass

  • 4 additional characters (Sagat, C. Viper, Alex, Ingrid)
  • 4 additional characters’ colors: Outfit 1 Colors 3-10
  • 4 additional characters’ costume: Outfit 2 (including colors 1-10)
  • 4 additional characters’ costume: Outfit 3 (including colors 1-10)
  • 1 additional stage
  • Bonus: 5,800 Drive Tickets
This is purely a guess but might the H stand for horizontal? Or something along those lines. Since the way it’s mounted is different.

Oh alright then, I figured there was more than that because I thought some people didn’t like the changes in scholar. Those mostly seem pretty straightforward, enemy placement was generally the thing I hated though Shrine of Amana was so brutal.

Honestly the two things I hated the most was some enemy placement felt brutal, it felt like there were more than necessary sometimes and they followed you for so long that it felt like you couldn’t run past anything so you had to fight everything all the time.

Cool, I’m definitely going to give it another shot at some point. There were some things about it that were so cool and unique to it but the few spots I disliked were rough. I’ll definitely try to give the dlc a shot next time.