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Thanks for the help! I’ll ship those updates today.
Oh, good idea! Going to work on adjusting that and validate.

I appreciate the attention to detail! The AC feature is still in development and I am currently working on figuring out the consistency part because the data on the DDB side is actually inaccurate (unfortunately). For example, this same character in DDB somehow has a “+27” attributing to their HP from CON which in no way matches the actual CON breakdown. Even Foundry is having to adjust some data points around AC. So, it has been a quite the revealing experience building out this feature. It’s totally random too which makes it even harder to find the data loop-holes.

On the gold side, we are purposefully displaying it in a format that it more familiar to people but will have the breakdown of each item if you click the “manage” button. We are using the same D&D conversion rate which is uses GP as the baseline valuation (i.e. 1 pp = 10 gp).

On this missing skills side, in this preview we are indeed hiding the skills and proficiencies but we do show those once you save the character (you can see in our screen shot on the website). However, what I’m hearing from that feedback is that you would find it more valuable to also include that in this preview as well?

I definitely appreciate all the points you bring up and will take everything into consideration on adjusting where we can before we launch.

Thanks for the great feedback. I’ll do my best to figure out how to make that part easier to read taking in your idea as a starting point.

An app that makes character sheets easy to understand

https://ttrpg.network/post/6311471

An app that makes character sheets easy to understand - The TTRPG network

Sup, everyone? We are finally getting close to release and wanted to show off how you can convert your D&D Beyond character into Nurl with a single URL copy/paste. We deconstruct all the data and present it in a way that is much easier to understand for new players. For experienced players, it removes the cognitive complexity of the overwhelmingly large amount of data presented. This means your brain uses less energy reading the sheet so you can instead devote that to role playing! This is the “out of battle” sheet preview which is just a teaser on other things the app does with the character sheet data for you. Check out this 20 second video preview [https://youtu.be/yr8OXmGYiwM] If you like where we are going you can sign up for early access on our website [https://nurl.website]

This is amazing. ✨

Great question! Games like D&D have a special play type called an “Epic” (we call it “Mutli-group Campaign” in Nurl) that is basically a group of groups. It’s really fun to play if you can find one. Some local game shops where we are located host them every so often. Essentially, you have a DM that runs it basically as a narrator who hands off to the group DM’s every so often. All the groups play individually but also in a co-op way that creates opportunities where one group’s actions may affect another group. It’s pretty cool.

Hope that answered your question?

How to Crit-Hit your Epic game sessions! 🔥

https://ttrpg.network/post/5607639

How to Crit-Hit your Epic game sessions! 🔥 - The TTRPG network

I’ve noticed a big gap in the Epic game session realm when it comes to good tools for enhancing the gameplay. I’ve seen attempts, but nothing on the level of what it could be. This past weekend, I was a part of an Epic session and validated a feature set on the app I’m building which resulted in a response of “This is perfect” from everyone that night (including the admins running the Epic). When it comes to Epics, an easy way to ensure everyone is having fun is to keep the interactivity of all groups high. Secondly, make something positive out of the negative situations. For example, there was a feature we added this weekend to which if someone failed a task, they had to donate X dollars to a charity that was the focus for the event itself. I found this was a really fun way to enhance the game play to make something positive out of negative situations. Basically, people were still having fun rather than getting upset because it resulted in philanthropy. Obviously, anyone could also donate at anytime - but you get the gist. More smiles and laughter than disgruntled faces. This is one of many examples I see that works really well. Additionally, I’m happy to announce that r/nurl will support Epic game sessions in our upcoming release which you can read about on our blog [https://nurl.website/blog/multi-group-campaigns]. If you are interested in were we are going and the vision to make playing TTRPG easy for everyone (including people on the spectrum or ADHD), you can join the waitlist and get early access to the app before we publicly launch: https://nurl.website [https://nurl.website] I hope this brought some “inspiration” to all the DM of DM’s that love hosting Epic game sessions and happy adventuring!

Hello! Yes, I am looking for a Co-Founder who will be the functioning CTO, similar to myself being the Founder & CEO. These are not paid positions yet (equity only) but we are close to getting funding - so they will be soon. Since it’s just me, trying to stay ahead of the curve for anyone qualified and ready.

Thank you so much for this question Obituary! From my perspective it’s not so much about looking up rules not being holistic - rather a blocker to a game session and potentially to the game itself (i.e. some rules are very abstract and require X level of experience…which even then is not reliable). Thus, Nurl instead helps to try and streamline that experience when it needs to happen, doing so in a way that a 13 year old can understand. Of course, it’s opt in, so you don’t have to use that feature - but speaking from experience (I’m a GM with a hybrid group of 6 players. All are new except one who has been playing for 20 years), it has been an invaluable resource in our group.

The holistic nature being more around character sheets and other tools you need to play a game.