The most disappointing thing about Pokémon Scarlet/Violet wasn’t the performance. It was every waterfall in the game had NOTHING behind them.
Who puts in waterfalls and doesn’t put something behind them?!
| @talarianjs |
The most disappointing thing about Pokémon Scarlet/Violet wasn’t the performance. It was every waterfall in the game had NOTHING behind them.
Who puts in waterfalls and doesn’t put something behind them?!
Got Final Fantasy Theatrhythm Final Bar and it’s been super fun so far, but I am a sucker for FF music and rhythm games.
My only complaint is their music adjustment for latency only goes to whatever -15 units is (ms?), and my TV is definitely introducing more than that making the game literally unplayable on my television.
It’s super tight in handheld mode though!
So after seeing everybody heap praises on #pokemonscarletviolet , as well as heap derision on the performance of the game, I decided I’d try it out because I loved me some Arceus and I hoped that maybe the technical aspects were as overblown as Mass Effect Andromeda’s were.
The gameplay? Great. The performance issues? Not overblown. The framerate in the main city was so low I started getting motion sick. Thankfully I can avoid that hub for a very long time I think?
Still having an absolute blast, but outside of VR the last time I got nauseated by a video game was programming the camera in #EonAltar.
@bearmine I've played about 20 hours so far and I'm about halfway through the primary tech tree? It's early access still, but probably could be released today and it'd be fine.
I'm going to guess I'll get 30-40 hours out of it. Maybe 50?
I guess it really depends on how much you gibe with the game. Each city building inner loop is about 45-60 minutes. 90 minutes if you're slow about it.