@evanw this is what I'm starting to realize. there are a huge number of rendering pipelines (essentially 2d game engines) in rust, but they're all somewhat incomplete. go isn't any better. haven't found many for JS-based wasm.
seems like keeping the rendering pipelines in wasm along with the data is a huge win, but I'm struggling to find the right engine for my problem.
I may build the rendering pipeline in pixi.js and try to use culling to only send the relevant display data over the pipe.
@evanw interesting, thanks for the insight! Playing around with a similar product (from a tech perspective) and wondering if it’s better to keep the data pipelines and rendering in WASM for memory and performance.
Super interesting stuff! Cheers
Last night on shakedown, multiple vendors were charging FIVE DOLLARS ($5) for a fucking grilled cheese. $5.
One vendor was charging $8. What the fuck is going on.
I negotiated three for $5. I was stunned.
@jwelsh8 not sure, I don’t have one - sorry!
It works fine on any AirPlay device I have though.