Early prototype of a real-time, physics-driven car deformation system built in Godot on top of Jolt Physics.
All deformation is computed at runtime (no pre-baked damage), and it runs in real time on older mobile hardware.
Video: https://youtu.be/5Msbd0XtCsg
All deformation is computed at runtime (no pre-baked damage), and it runs in real time on older mobile hardware.
Video: https://youtu.be/5Msbd0XtCsg
