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14 Following
223 Posts
gamedev, motorbikes, retro computing and post-humanism enthusiast
pronounshe/him

@bitbraindev I looked at zola, it's nice! thanks for the source!

I went with Hugo, and you were right, it's not good for dev blogs, but I found a theme that tames it a little and makes it usable [Poison](https://github.com/lukeorth/poison)

GitHub - lukeorth/poison: Professional Hugo theme for dev bloggers. Based on Mdo's classic Hyde theme.

Professional Hugo theme for dev bloggers. Based on Mdo's classic Hyde theme. - lukeorth/poison

GitHub

@bitbraindev you've put about 10x more effort into Jekyll than I have 😅 honestly for a staticgen it's overkill to have all these layers of complexity

I think I setup a container with the exact versions that github jekyll wants a few years ago out of frustration but I don't have access to that machine now

<rant> Ugh I'm tired of having to fix my blog every few months because Gem/Bundler/Ruby broke things again for that specific Jekyll version I use. Honestly the dependency hell in that stack is as bad as NPM. I think I'm gonna move to Hugo, hopefully Go's stability infected Hugo.
@jds yeah, looking forward to affordable LPUs or whatever they'll be called

lol not even two days after I started depending on gemini 2.5 pro as the first time I depend on an LLM directly in my dev, Google basically kills the freetier for it (without announcement of course)..
https://www.reddit.com/r/GoogleGeminiAI/comments/1pg121u/is_free_gemini_25_pro_fried/

For now 2.5 Flash seems to still work, but that could just be a matter of time, I think I'll switch to another LLM or do my original plan of hosting a local one on my gaming PC.

Through my current effort to port [OimoPhysics](https://github.com/saharan/OimoPhysics) from Haxe to Go, I created a tool that uses an LLM to review the conversion module-by-module compiling reports about any issues it finds. I expected a lot of stupid typos that could lead to hours of wasted time debugging and the reviewer did not disappoint.. what surprised me more is that it's finding bugs in the original OimoPhysics code!

Here's a bug the reviewer caught that I found amusing+horrifying at the same time 😅

My calorie counting app was made using [AppInventor](https://appinventor.mit.edu) which is basically Scratch but for mobile apps!

My app has no backend and needs none. Doesn't require access to your data, media, google/apple account, contacts, call history, location, or any of the bs many other apps want us to think is completely necessary and innocent.. yet somehow it's much more useful than any similar app I tried.

So my plan is to use Dart/Flutter to recreate this app and go further this time

MIT App Inventor

And with that.. time to jump to something entirely different (there's a plan).

Over the years, I've created a small number of apps on Android for my own personal use. Simple opinionated utilities that are sustainably usable. The one that I use the most (and get asked about often) is my calorie counting app.

I made it out of frustration with existing similar apps and mobile apps in general. I can't stand their worship of dark patterns, it made the world a worse place for everyone.

With the completion of gosnake (https://mastodon.gamedev.place/@sirdimples/114912062013932149) it's time to think about what comes next. My goals from gosnake were to gain some Go XP and evaluate whether it's good for rapid gamedev (it is).. however, adoption of Go is less than I liked, I ran into many libs that are incomplete/abandoned/outdated. For example the only bgfx binding (go-bgfx) is 11 years old (atm), incomplete, and only made to run on OSX!

So good news is, there's a lot a single dev can do in the Go space 🧐

SirDimples (@[email protected])

Project GoSnake Log 3D snake clone using Go and G3N (for practice) [thread]

Gamedev Mastodon

Finally I'm finished with gosnake, release time! 🕺

GoSnake v1.0 🐍

* Windows: https://zenithsal.cloudmillgames.com/assets/releases/gosnake/gosnake-v1.0-win64.zip
* Linux: https://zenithsal.cloudmillgames.com/assets/releases/gosnake/gosnake-v1.0-linux.zip

Learned a lot about Go from this. The code is horrendous due to my experimentation and I should really have followed a style guide, but hey .. it-works-on-my-PC (™️) 🎆

#golang #g3n