Stuart Langridge

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387 Posts
Getting back into roleplaying after many, so many years away.
Websitehttps://kryogenix.org
Non-roleplaying stuffhttps://mastodon.social/@sil
continuing to riff on cool 70s stuff: Descent into Avernus, but it's Bat out of Hell!
This could be such an amazing #dnd campaign!
revolutionary #DnD campaign idea: Curse of Strahd, but instead of Strahd it's Frank N Furter from Rocky Horror. Man, that'd be cool
Useful trick for DMs designing NPCs: just make 'em look like a famous person. You don't have to tell the players that they look exactly like Meat Loaf, or John Spencer, or Helen Mirren; just put that in your notes, and then when you need to describe them, describe that person from memory. (Or, if you're in a PBP game, check Google image search and describe them then.) This makes it really easy to come up with a description of an NPC and record it in about seven words (human female, veteran, looks like Floella Benjamin), and is fun for you too (and you can make all sorts of fun little character allusions between the NPC you're describing and the celebrity you're borrowing and your players will never know). This has made things loads easier for me. Has everyone else already thought of this?
Random idea for a future campaign: D&D, but there are no spells. It's *all* magic items, left over from a previous civilisation or something. Discovering how these things work, why the magic went away, and bringing it back is part of the goal of the campaign.

Odd idea for a central mechanic for a solo journalling RPG. Pick a physical token which points in a particular direction: this might be a coin with the direction being which way the person is facing, a pencil, anything with one distinguishable end. It can be moved to point in the four cardinal directions: up, right, down, left (like road sign arrows, "away from you" is "up" and "toward you" is "down"). Each turn, you'll write a description of what happens to your character that turn, based on the prompt. You then turn the token one place clockwise (if it was pointing up, it's now pointing right; if it was pointing left, it's now pointing up.)
Now, use the direction to calculate an Event Number like so:
up: count the number of words in your description of the previous turn
right: count the number of consonants
down: the number of vowels
left: the number of "e"s
If the Event Number is ten or greater, add its digits together to get their sum (repeating if necessary) until it's a single digit.
Then, look at the Table of Events for that number to see what happens next. That would look something like:
1: you enter a new dungeon room!
2: you find treasure!
3: you're attacked by a monster! the next event is its HP
4: you can stop to rest and heal

etc etc. Seems weird but interesting. It's deterministic -- you can alter what comes next by carefully changing how you word your descriptions -- but this is not cheating, this represents choosing your actions carefully in the RP world!

on the other hand, with any sort of vaguely complicated whole battlemap scene, it's pretty slow. damn. I can convert the mpd file to gltf with blender and open it in an online gltf viewer, but then there's no colour. (Plus converting with blender is pretty heavy to script.)
and in fact it works! I can take an LDR file, process it into a packed mpd file, and then display that file in interactive (draggable-around) 3d with threejs!
further study: three.js has a loader for LDR files (!) at https://threejs.org/docs/#examples/en/loaders/LDrawLoader and there is a script to pack an LDR file and all the bits it uses from the Lego parts library together into one file (https://github.com/mrdoob/three.js/blob/master/utils/packLDrawModel.mjs) which suggests that writing one thing which takes an LDR file from LeoCAD and packs it and then uploads it to a public URL ought to be doable. Would that be cool? I think that'd be cool.
three.js docs

Thinking about #dnd 3d battlemaps. There are quite a few programs to model things out of Lego: LeoCAD and others. It occurs to me that I could design a battlemap in Lego and export it as a LDR file (or similar) which could then be shown on a web page (to other players) as a moveable 3d model that they can look at to see where everything is. (I can move them; the view they have doesn't need to allow them to move stuff, which makes it easier.)
I can't be the first person to think of this. Has anybody done it already?
memo to self: if I make up my own ttrpg system and it's got six attributes, then call them vigour, intuition, thinking, agility, luck, and stamina, because that spells VITALS