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Creating 3D scenes with CSS has always been possible[0], but like this project, it's required JavaScript for interactivity.

But there's a lot more CSS features now. While in the past, Turing completeness in CSS required humans to click on checkboxes, now CSS can emulate an entire CPU without JavaScript or requiring user interaction.[1] So I wonder if DOOM could be purely CSS too, in real time.

[0]: https://keithclark.co.uk/labs/css-fps/
[1]: https://lyra.horse/x86css/

A 3D engine built using HTML and CSS 3D transforms by Keith Clark

A CSS powered 3D environment with geometry created from HTML elements and CSS transforms. Textures and lightmaps are composed by layering multiple background-images and colour is applied using CSS blend-modes.

> LLMs return malformed JSON more often than you'd expect, especially with nested arrays and complex schemas. One bad bracket and your pipeline crashes.

This might be one reason why Claude Code uses XML for tool calling: repeating the tag name in the closing bracket helps it keep track of where it is during inference, so it is less error prone.