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You're going to make up the funding shortfall, right?

https://sh.itjust.works/post/49274803

engineers the second they get an A+

https://sh.itjust.works/post/48003490

Fleet Street Pumping Station

https://sh.itjust.works/post/43574148

mod me! - sh.itjust.works

this one

token frame 1 - sh.itjust.works

original. Should not be modded.

The Great Tabletop Hackathon: Hacking the Gibson in Multiple Cyberpunk Systems

https://sh.itjust.works/post/37906096

The Great Tabletop Hackathon: Hacking the Gibson in Multiple Cyberpunk Systems - sh.itjust.works

A really fun comparison of some sample hacking/decking/netrunning runs in Shadowrun (1st, 4th, 5th), Cyberpunk (2020, RED), and a couple of systems I’m unfamiliar with. It’s interesting to see the ludic philosophy for each system: * Shadowrun seems to value stealth for deckers, meaning cybercombat only occurs when something goes wrong. * Cyberpunk seems to expect netrunners to steamroll everything in the system they’re attacking. I have a personal attachment to the Shadowrun style, and I’m trying to figure out how “sneaking” works in Cyberpunk RED. I think the short answer is it doesn’t, and I’ll have to figure out what an alarm means in this system and how it should be triggered.

take 3: repost - sh.itjust.works

this is a repost

take 3: initial post - sh.itjust.works

this is not a repost