Played a bit of BotW for the first time in years (wanted to check Master Mode) and realized breakable weapons have an extra advantage: the game can occasionally give you way more advanced weapons than your level would allow without breaking the balance or level gating them.
It's pretty remarkable how, from a game design point of view, no game has gotten close to Breath of the Wild. Many games had more content, but none reached the same level of depth and elegance.