Finally upgraded my project to Unreal Engine 5.4.2 (from 5.3). Only had a few deprecated lines of C++ to fix and everything else seems good. Now looking at State Trees and the new External State Trees. Looks pretty cool!
Our spaceship game is coming along. Here's our latest devlog talking about how we got some "coming out of warp drive" fx to work, as well as some level design and sound design stuff. https://youtu.be/lXS9GezDbX0
How To Build A Space Station & Warp Drive - Unreal Engine 5 Space Game Devlog #21
Calculords has been unavailable in app stores for a while, but I've just republished it on Itch for free. It's playable in a browser or a downloadable Android apk. It even plays great on a Steam Deck using Firefox or other browser in Desktop Mode. https://t.co/cwVMS1Tpm9
I finally got around to enabling some time dilation (slow-mo) controls for testing and wow did that help spot a few major issues quickly. If making an action game, don't sleep on slow-mo controls for testing.