Rico Game-O

38 Followers
48 Following
108 Posts
area dork; formerly employed at Unity; coder; player-of-games; goofball; he/him
Our recent devlog really blew up! We can't wait to show you more. https://youtu.be/-FuqhlL19UE?si=lmG75fhSCEh3xt2c
I’ve Been Making This Game for 2 Years (How It's Going) - C-Beams Devlog 50

YouTube
Our recent devlog really blew up! We can't wait to show you more. https://youtu.be/-FuqhlL19UE?si=lmG75fhSCEh3xt2c
I’ve Been Making This Game for 2 Years (How It's Going) - C-Beams Devlog 50

YouTube
This will be hacked on day -1. The driver won't even be aware of the vile stuff they're displaying to other drivers and pedestrians. 🤦‍♂️
You know you're getting close to releasing your game when there is panicked activity to get the Credits finalized.
My game project with LevelCapGaming has hit a big milestone. We have our first teaser video, and you can now wishlist the game on Steam! 🙏
https://www.youtube.com/watch?v=7y8nbfy0kpg https://store.steampowered.com/app/3102780/CBeams/
C-Beams Game Reveal Teaser Trailer

YouTube
Finally upgraded my project to Unreal Engine 5.4.2 (from 5.3). Only had a few deprecated lines of C++ to fix and everything else seems good. Now looking at State Trees and the new External State Trees. Looks pretty cool!
Our spaceship game is coming along. Here's our latest devlog talking about how we got some "coming out of warp drive" fx to work, as well as some level design and sound design stuff. https://youtu.be/lXS9GezDbX0
How To Build A Space Station & Warp Drive - Unreal Engine 5 Space Game Devlog #21

YouTube
Calculords has been unavailable in app stores for a while, but I've just republished it on Itch for free. It's playable in a browser or a downloadable Android apk. It even plays great on a Steam Deck using Firefox or other browser in Desktop Mode. https://t.co/cwVMS1Tpm9
Calculords by richjoslin

Collectible card combat in space!

itch.io

Empty project, basic scene, lowest player quality in Unity 5.6, Unity 2019 BIRP, and Unity 2022 BIRP.

Where did all my FPS go?

I finally got around to enabling some time dilation (slow-mo) controls for testing and wow did that help spot a few major issues quickly. If making an action game, don't sleep on slow-mo controls for testing.