My favorite state is the flow 🌊 . My second favorite state is walking 👟 👟 .
But most importantly 🙌
uv = [
[[0.5, 0.5], [0.5 , 0], [1, 0.5]],
[[0.5, 0.5], [1, 0.5], [0.5, 1]],
[[0.5, 0.5], [0.5, 1], [0, 0.5]],
[[0.5, 0.5], [0, 0.5], [0.5 , 0]],
[[1, 0], [1, 0.5], [0.5 , 0]],
[[1, 1], [0.5, 1], [1, 0.5]],
[[0, 1], [0, 0.5], [0.5, 1]],
[[0, 0], [0.5 , 0], [0, 0.5]],
]
verts = [
Vector((0, 0, size)),
Vector((size, 0, 0)),
Vector((0, size, 0)),
Vector((-size, 0, 0)),
Vector((0, -size, 0)),
Vector((0, 0, -size))
]
faces = [
[0, 1, 2],
[0, 2, 3],
[0, 3, 4],
[0, 4, 1],
[5, 2, 1],
[5, 3, 2],
[5, 4, 3],
[5, 1, 4]
]
How do they usually do lightmaps?
Binpack by shader, note bbox of each tile, and feed a minx maxx miny maxy to the obj so the shader injests a remapped u2,v2 coordinate?
bridge under construction:
- conversion of instances to json
- creation of hierarchical lightmap directory
- some export utils