izzy boiii ✈️ Swizzle.fun

@rh2@mastodon.gamedev.place
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44 Following
811 Posts
╱╲╲╲╲╱╱╱╱╲╲╲╲╱╲╲╱╱╱╲╲╲╲╲╲╱╲╱╲╱╱╲╱╱╲╲╱╲╱╲╲╲╲╲╲╲╲╱╲╲╲╲╱╲╲╲╱╲╱╱╲╱╱╱╲╲╱╲╲╲╱╱╲╲╱╲╱╱╱╱╲╲╱╱╲╲╱╲╲╲╲╲╲╱╱╱╲╲╱╱╱╲╲╱╱╱╱╱╱╱╲╲╱╱╱╱╲╱╲╱╱╲╲╱╱╲╱╲╲╲╱╲╱╱╱╱╱╲╲╱╲╱╱╱╱╲╲╱╲╲╲╱╱╲╱╱╲╱╲╱╲╲╱╱╱╱╲╲╱╱╲╱╱╱╱╲╱╲╱╲╱╱╱╲╱╱╲╲╲╲╲╱╱╲╲╲╱╲╱╱╱╱╱╲╲╲╱╲╲╱╲╲╲╱╱╱╱╲╱╱╱╲╲╱╱╲╲╲╱╱╱╲╱╲╱╱╲╱╲╲╱╲╱╲╲╲╱╱╱╲╲╱╲╲╱╱╱╱╱╲╲╱╲╱╲╲╲╲╲╱╲╱╱╲╱╱╲╲╱╲╲╲╱╲╲╱╲╱╲╱╲╱╱╲╱╱╱╱╲╱╱╱╲╱╲╱╲╲╲╱╲╲╲╲╲╲╲╱╱╱╲╱╲╲╱╲╲╱╲╲╲╲╱╱╲╲╱╱╲╱╱╱╲╱╲╱╱╱╱╱╲╱╲╱╱╱╱╲╱╱╱╱╲╱╲╲╲╲╱╲╱╲╱╱╱╲╱╲
My favorite state is the flow 🌊 . My second favorite state is walking 👟 👟 .
I removed Cryptozookeeper from itch.io because it was the simple, easy, lazy thing to do, just like itch's actions from earlier today were. It's free through eXo-IF, which manages to solve the laughable excuse at fake morality of payment service processors by not using any.
I am awake again
I am awake again
there's no reason this shouldn't work as a lattice
boi~! Kapow, environment to texture.
💪

But most importantly 🙌

uv = [
[[0.5, 0.5], [0.5 , 0], [1, 0.5]],
[[0.5, 0.5], [1, 0.5], [0.5, 1]],
[[0.5, 0.5], [0.5, 1], [0, 0.5]],
[[0.5, 0.5], [0, 0.5], [0.5 , 0]],
[[1, 0], [1, 0.5], [0.5 , 0]],
[[1, 1], [0.5, 1], [1, 0.5]],
[[0, 1], [0, 0.5], [0.5, 1]],
[[0, 0], [0.5 , 0], [0, 0.5]],
]

verts = [
Vector((0, 0, size)),
Vector((size, 0, 0)),
Vector((0, size, 0)),
Vector((-size, 0, 0)),
Vector((0, -size, 0)),
Vector((0, 0, -size))
]

faces = [
[0, 1, 2],
[0, 2, 3],
[0, 3, 4],
[0, 4, 1],
[5, 2, 1],
[5, 3, 2],
[5, 4, 3],
[5, 1, 4]
]

Some Octahedral Probe Gen to close out the weekend...

How do they usually do lightmaps?

Binpack by shader, note bbox of each tile, and feed a minx maxx miny maxy to the obj so the shader injests a remapped u2,v2 coordinate?

bridge under construction:

- conversion of instances to json
- creation of hierarchical lightmap directory
- some export utils

×

WIP texture

I spent at least 6 hours on those pants, clothing folds are so hard ;-;

#b3d #lowpoly #pixelart

@geegaz worth it! They look great 😃