Ignition is not a straight nerf from Produce Flame - it now does more damage (and scales faster) when used at melee range
Remaster Core Preview now available
https://lemmy.world/post/2135035
Remaster Core Preview now available - Lemmy.world
The PDF for the Remaster Core Preview is now available. Seems to mainly include
stuff relating to things mentioned in Rage of Elements, including the text of
several of the new or renamed spells. There’s a new rule on focus points that
says “The maximum number of Focus Points in your pool is always equal to the
number of focus spells you know” which seems very significant, though I’ve seen
clarifications elsewhere saying that it’s still gonna be capped at 3. The limit
on refocusing to just once is gone, though.
The scaling on magnetic pinions seems crazy. 12d4 total damage at (character) level 3? 30d4 at character level 9… this makes Inner Radiance Torrent’s scaling look slow
I’m not sure about vitality for positive though, “vitality damage” doesn’t sound to me like something that only affects undead
Off-guard will take some getting used to, but it kinda makes more sense - being flat-footed to a particular creature was always a bit of a weird concept.
The 8 spell schools are very D&D so they have to go in the Remaster. For specialist wizards, they’ll instead have actual schools that they studied at, with various themes like the “School of Battle Magic”, with a predefined list of spells they specialise in.
I guess so, but that’s basically saying that if you want to do more things it costs more money. And the Summoner is uniquely good at doing more things because they have effectively more actions than everyone else, but that’s certainly not a bad thing.
Not sure what you mean by the “double skill item tax”, seeing as eidolons get skill bonuses from the summoner’s items.