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released an update for my openxr passthrough layer!

includes exciting things such as:
- facebook passthrough support
- opengl support
- XR_ANDROID_passthrough_camera_state support
- and more!

https://github.com/Rectus/openxr-steamvr-passthrough/releases/tag/v0.3.5-beta

updated my openxr passthrough api layer with a lot of stuff, including better stereo rendering and inverse alpha channel support #openxr #mixedreality #steamvr

https://github.com/Rectus/openxr-steamvr-passthrough/releases/tag/v0.3.4-beta

released my vr ambient light sampler

https://github.com/Rectus/openvr_ambient_light

GitHub - Rectus/openvr_ambient_light: Ambient lighting sample for VR headsets

Ambient lighting sample for VR headsets. Contribute to Rectus/openvr_ambient_light development by creating an account on GitHub.

GitHub
oh hey, i can use the opencv robot calibration functions to calibrate the hmd to camera pose
comet: photographed
upgraded my index passthrough
experimenting with projecting passthrough using a tracked webcam and got to see the back of my head
more baby tits

all babies have fledged!

sadly one of them died last night though

bonus dad