Also I didn't forget about
#openstreetkart, I just want that
#wav2bar beta out soon because the legacy builds are a shame 🥲.
Note that border radius and box shadow will likely have no effect in the first beta, as it'll take some work to migrate them. Which is something I could do in parallel of getting feedback on the rewrite. But that remains a top priority task.
Migrating #wav2bar shapes turned into migrating CSS props and a bunch of UI now instead of later (I was hoping, but it turns everything into hell). I know the gradient one is trash, I hope to have something visual in the future.
#foss #opensource #motiongraphics #audiovisualizer
I have set up an itch.io page for my game #openstreetkart 🙂. It is still a prototype so far though, very much work in progress.
https://picorims.itch.io/open-street-kart

Open Street Kart by Picorims
An arcade karting game where you race in real life places.
itch.ioSince @TauriApps doesn't seem to support portable apps, a new #wav2bar setting will allow the user to pick a custom location for data file, defaulting to the standard OS directory. So you will still be able to use another (bigger) drive!
#foss #opensource #motiongraphics #audiovisualizer
Devlog - December 2025
Hi! I said in the last post that I would see you hopefully not in two years. Well I am glad to tell you that it is only one year and a half 😅! Anyway
Wav2Bar BlogDevelopment on #wav2bar was calm on January. Though I still added zoom to the rewritten app. The drop-down was replaced by an input for more flexibility (1 to 10000% ... in case of?). "It ain't much but it's honest work."
#foss #opensource #motiongraphics #audiovisualizer