I made the jump recently, and although there are clear issues, I don’t see any reason to use windows as my primary gaming OS anymore. Some games still require some fiddling with proton versions, extra command line arguments, environment variables, etc. That is bad for the average user that just wants to click play and play. Also, I noticed that at least on my setup (alienware laptop with nvidia gpu), some games have clear performance issues compared to windows, mainly some UE games. But it’s not so bad to make me want to boot windows again.
And just some extra two cents: I’m still keeping a windows partition for those games that simply cannot run on linux, and it’s possible to keep your main library on the linux partition (I’m using btreefs) and use that same library on windows. You just have to install a driver on windows, and it works beautifully. Haven’t had any issues so far.
Have you looked at Excessive Speed? Very similar to death rally, but I’m not sure about the boostah clip…
Seems it has been re-released recently: store.steampowered.com/app/…/Excessive_Speed/
Well, one possibility is using something known as Fabry-Perot filter. It allows an extremely narrow frequency to pass, due to multiple reflections and interferences inside the material. Put the light source material within this filter, and you get a laser. That’s essentially the main difference between a led and a semiconductor laser. The filter makes only a narrow band of the emission be “stuck” there, creating a feedback effect that eventually tends to infinity, and a good chunk of that power passes through the filter reflectors, which are intentionally not perfect.
Other than that, I don’t think there is a filter that could be as narrow as the line emission from vapor lamps. Maybe using metamaterials, but a laser would be so much cheaper and easier. A vapor laser would certainly get the job done, but they are large and hard to maintain.