I saw this cool video on using Wave Function Collapse with stitching to procedurally generate worlds!
https://www.youtube.com/watch?v=dFYMOzoSDNE
Further reading:
https://www.procjam.com/tutorials/wfc/
| Pronouns | he / they |
| Itch | https://owlbright.itch.io |
| Engine | :godot: Godot |
| JustMyToots | https://justmytoots.com/@owlbright@mastodon.gamedev.place |
I saw this cool video on using Wave Function Collapse with stitching to procedurally generate worlds!
https://www.youtube.com/watch?v=dFYMOzoSDNE
Further reading:
https://www.procjam.com/tutorials/wfc/
I present to you, the untitled single loop I was working on last night. Still need to play around with it, work on the arpeggios, but if I slowly add in those instruments over time, that could be a fun song. Albeit one that doesn't really work for the game idea I'm going for π
The view from the surface of a Comet, an alien landscape captured by the Rosetta spacecraft during its visit to Comet 67P.
Credit: ESA/Rosetta/ @Landru79
Further reading: https://apod.nasa.gov/apod/ap180426.html
Also also: I don't mean to throw shade if you don't build your own engine. Do what's right for you!
But also consider giving it a go. There are plenty of great frameworks out there that handle all the window management and GL interface and file loading guff so it's a lot easier now than it used to be.
Chalk another one up for team "build your own engine"
(this is the sort of thing that would be technically possible but a huge pain in a general engine, and is pretty straightforward if you make your own)
I just want to shout out PixelsForBreakfast by @hellerphant. I stumbled across their article on the rise of extraction shooters at some point, and have been a fan since:
https://www.pixelsforbreakfast.net/extraction-shooters-the-new-battle-royale/
Their site is definitely worth a look.
For the past month I have been diving deep into The Cycle: Frontier, a game that is equally punishing as it is rewarding to those who can handle itβs mix of PvPvE. It was an instant slam dunk for me, taking all the systems that I love from HUNT: