Owlbright Games

14 Followers
126 Following
135 Posts
Hi there! I'm a mostly-solo gamedev who's still learning and getting to grips and figuring out the projects I want to work on.
Pronounshe / they
Itchhttps://owlbright.itch.io
Engine:godot: Godot
JustMyTootshttps://justmytoots.com/@owlbright@mastodon.gamedev.place

I saw this cool video on using Wave Function Collapse with stitching to procedurally generate worlds!

https://www.youtube.com/watch?v=dFYMOzoSDNE

Further reading:
https://www.procjam.com/tutorials/wfc/

The projector that was shooting the Sheraton logo at the furry fiesta hotel has switched over to brightsign's "please pay us now" screen when you forget to pay the $5 a month brightsign cloud subscription.
My motivation tends to wax and wane at the best of times, but the end of this year has really just kind of stomped on my motivation. I've got ideas I want to work on, but motivation is a fickle gremlin.
you know when you accidentally cat a binary file and despite your lightning-quick ctrl-c reflexes, something in it triggers that old vt100 command that tells your terminal emulator to shoot a spring-loaded boxing glove directly into your face

I present to you, the untitled single loop I was working on last night. Still need to play around with it, work on the arpeggios, but if I slowly add in those instruments over time, that could be a fun song. Albeit one that doesn't really work for the game idea I'm going for πŸ˜…

#music #1bitdragon

The view from the surface of a Comet, an alien landscape captured by the Rosetta spacecraft during its visit to Comet 67P.

Credit: ESA/Rosetta/ @Landru79
Further reading: https://apod.nasa.gov/apod/ap180426.html

APOD: 2018 April 26 - The Snows of Churyumov Gerasimenko

A different astronomy and space science related image is featured each day, along with a brief explanation.

Reinforcement learning (Q*), exploration / exploitation

Also also: I don't mean to throw shade if you don't build your own engine. Do what's right for you!

But also consider giving it a go. There are plenty of great frameworks out there that handle all the window management and GL interface and file loading guff so it's a lot easier now than it used to be.

Chalk another one up for team "build your own engine"

(this is the sort of thing that would be technically possible but a huge pain in a general engine, and is pretty straightforward if you make your own)

I just want to shout out PixelsForBreakfast by @hellerphant. I stumbled across their article on the rise of extraction shooters at some point, and have been a fan since:

https://www.pixelsforbreakfast.net/extraction-shooters-the-new-battle-royale/

Their site is definitely worth a look.

Extraction Shooters: The New Battle Royale?

For the past month I have been diving deep into The Cycle: Frontier, a game that is equally punishing as it is rewarding to those who can handle it’s mix of PvPvE. It was an instant slam dunk for me, taking all the systems that I love from HUNT:

Pixels for Breakfast