| Website | https://oddwarg.com |
| Website | https://oddwarg.com |
@marius851000 Yeah the issue is the game doesn't have levels with themes. It does, however, run in 10 minute cycles, and there is a time limit in the main game mode.
I will probably have this one play on the last cycle, and the other super dramatic track ( https://oddwarg.com/Music/Distributrains%20OST/MATERIAL.OGG ) is assigned to the cycle where you have to choose a victory condition. There aren't any other scripted events so the rest of the tracks have to be somewhat generally applicable.
@ashy It's pre-beta and I haven't made a repository, but I've put the files here if you want to have a look
https://oddwarg.com/Temp/TrainGame.zip
It's possible that it will run if you go into the TDT folder and execute run.sh or run.bat. If you want to build it yourself I couldn't really tell you what would be the best way to do that.
It's written in gnu c99 fwiw
@ashy It's a fast-paced railroad simulation game with mechanics similar to Transport Tycoon, but with roguelike and factory game elements.
A run consists of expanding your rail network to satisfy a varying set of contracts (quests) while maintaining a healthy stockpile of resources (metal, fuel, etc) lest your operations grind to a halt.
The game is won by completing a large long-term contract, and is lost if the time runs out (140 minutes) or you are ousted from office due to repeatedly failing your contracts or failing to distribute resources to the people.
I have not yet found a name for the game.
@triku There are stories of the wood cores of entire decks rotting and it's possible this will be the end result despite any efforts. However I imagine it can't be very fast if it doesn't have a supply of more water.
The battle against the decay is never really won, especially not in seawater. I'm just doing what I can to slow it down.