Noeri Huisman

37 Followers
6 Following
29 Posts
Freelance Software Developer, working on XR and VR related stuff.
Check out my GitHub to see my latest projects
GitHubhttps://github.com/mrxz
Websitehttps://www.noeri.me/
Twitterhttps://twitter.com/noerihuisman
Blueskyhttps://bsky.app/profile/noeri.me
Just got a Unity WebXR project to render with 4x MSAA and Fixed Foveated Rendering. After profiling a few projects that used unity-webxr-export, I noticed they all have unnecessary render pass load/store actions. Eliminating them not only makes MSAA viable, but even renders faster (with FFR).
A bit faster, a bit smaller and a bit less buggy. Version 1.3.0 of wLipSync is out now :-)
https://github.com/mrxz/wlipsync
GitHub - mrxz/wLipSync: MFCC-based lip-sync library using WASM and WebAudio based on uLipSync

MFCC-based lip-sync library using WASM and WebAudio based on uLipSync - mrxz/wLipSync

GitHub

-TOORN- has launched! I've worked with VIVERSE to create this game for their platform. Experience this unique multiplayer #WebXR tower defence game, where you not only place the towers, but operate them as well.

Link to game: https://create.viverse.com/jzBbQ5s

- TOORN - VR Tower Defence | VIVERSE World

This VR tower defence game comes with a twist. To fend of waves of enemies you'll not only place towers, but jump into the action yourself. Aim, shoot and zap your way to victory. Just make sure you don't lose sight of the bigger picture. Play by yourself or invite up to 2 friends and experience this exciting mix of strategy, action and teamwork. Can you and your friends survive all 10 waves?

I worked with VIVERSE to create a game for their platform. Here's a sneak peek at -TOORN- a multiplayer WebXR tower defence game. Launching May 20th.
Link for those who want to try it out for themselves: https://connect-four.fern.solutions
Four in a Row - WebXR Microgestures demo

A simple game to try out microgestures in WebXR

Built a simple Connect Four game to test the new hand microgestures in the Quest Browser. Impressed with how accurate they are, hardly any misfires or missed inputs. #threejs #WebXR
Just released version 1.2.0 of wLipSync. No new features, but about 77% faster.
https://github.com/mrxz/wlipsync
GitHub - mrxz/wLipSync: MFCC-based lip-sync library using WASM and WebAudio based on uLipSync

MFCC-based lip-sync library using WASM and WebAudio based on uLipSync - mrxz/wLipSync

GitHub

The VR bloom demo is now online at https://vr-bloom.fern.solutions/

Want to try it in your own WebXR projects? Checkout the GitHub repository: https://github.com/mrxz/three-vr-postfx/

Fern Solutions - VR Bloom Effect

Example experience showcasing a VR-optimized bloom effect

Took a shot at optimizing bloom for Quest 2/3. Cheating a little bit, but the result looks good. And it runs at a nice 90fps. #threejs #WebXR
GitHub - mrxz/wLipSync: MFCC-based lip-sync library using WASM and WebAudio based on uLipSync

MFCC-based lip-sync library using WASM and WebAudio based on uLipSync - mrxz/wLipSync

GitHub