Pacific War - a monumental design by @markherman54 - is a wargame to which I am always coming back with a lot of joy. However, I am aware for many it might seem like insurmountable mountain to climb. Thus I prepare a small help which might ease the learning process - enjoy it!
https://theboardgameschronicle.com/2023/07/24/gmts-pacific-war-training-materials/
Another game of Dawn's Early Light against @nimopota. Almost won this time around as the US, through some agressive privateering early on in the first few turns.
I couldn't help but feel I was playing an "inverted Shores of Tripoli" with the US doing the pirating this time around. Most of the time, strategy revolves around annoying your enemy rather than dealing definite blows, and it makes for a very interesting back-and-forth and some very, very tense turns.
Almost made it to Halifax around the end of 1813, which could have won me the game. But Mathieu took Florida and ended up invading Savannah, which put some unexpected pressure on me.
I definitely recommend this one!
Played a full, four-player game of Plains Indian Wars by John Poniske with some friends yesterday. Simple enough, which means everyone basically knew what to do after a very brief rules explanation... and I love the 2 vs. 2 setup, which made for a fun table dynamic all through the evening.
I think the disc-pull mechanic makes every turn unfold in an unpredictable way, and I really enjoyed the overall narrative arc of the game. I think the construction of the railroad is a great way of marking the game's progress... and I'd be happy to play this one again soon, @nimopota!