Detachable wheelbase for swivel chair [DIY]
https://sh.itjust.works/post/20893473

Detachable wheelbase for swivel chair [DIY] - sh.itjust.works
What do you do when you have a pretty comfortable swivel chair but want to move
it around like an office chair? You bulid a six wheel flatbed trailer for it.
The swivel chair is attached with zip ties so it could be removed any time
without damage to the chair. Now the chair has two functions: swinging/
swivelling and moving around. The part underneath the chair can be used as
additional storage space as it moves around with the whole contraption.
[https://sh.itjust.works/pictrs/image/a0fd6324-bbec-4851-83de-f62025e8a68e.jpeg]

Wife discovers browser history - sh.itjust.works
What Jumping Spiders Teach Us About Color
https://sh.itjust.works/post/20168177

What Jumping Spiders Teach Us About Color - sh.itjust.works
How jumping spiders reveal an entire secret world of colors.

Hotwheels - sh.itjust.works
cross-posted from: https://sh.itjust.works/post/18900173
[https://sh.itjust.works/post/18900173] >
[https://sh.itjust.works/pictrs/image/9ef7b083-7c23-466c-bd9c-bd076ee5c53d.png]
> > In addition to my last post [https://sh.itjust.works/post/17781622] I want
to share another work with you all. I created a toy car from my exsisting model
and I also made a packing for it in the style of a Hotwheels toy car packing as
if they would have made it. > > For the general shape of the cardboard I found a
template on the internet. Apparently I wasn’t the first one that came up with
the Idea of creating a toy car version of a casual vehicle. This template saved
a lot of time in guessing the correct measurements and proportions. > > The
rendering of the car on the packing was rendered with EVEE since it must not be
too realistic. The cars depicted on these real packings are detailed, but look
more like a colored illustration, also there are no enviromental reflections.
The glass (windshield) is opaque. I added the „Space Star“ writing to the number
plate, which usually would be on the trunk door. Without the number plate the
picture of the car would be somewhat empy, although the depictions of cars from
genuine Hotwheels packings don’t show number plates since these are mostly
racing cars - or at least not boring everyday cars. > > With EVEE I was able to
render the scene without any background because the rendering was put onto the
cardboard design which I created in Affinity Designer entirely. > > For the
bilster packing I used the subdivison surface modifier for smoothness and the
solidify modifier to add a little bit of thickness. > > To make my car model
appear like a toy car I had to apply some changes to it. The most noticeable one
is the tires. I found out that toy cars only have a few basic tire designs which
are shared between all kinds of cras. I made another set of tires with the help
of the array modifier. Additionally to that I made the tires way wider than they
would be in real life. The original car model has raher thin tires. > > Another
thing I did was to remove all additional things like the decals, the windshield
wipers the number plates and the antenna. Also I changed the material of many
plastic parts (e.g. the mirrors) to the color of the paint. Usually the scale of
these toy cars is 1:64. That means the length of the car is about 6 cm or 2.36
Inches. There are not many details visible. > > I changed the material
properties as well. The head and taillights of reals toy models seem to be
painted on, so I scaled down the transmission value and scaled up the roughness
value for these materials.I changed the chrome material to a less reflective one
as well. > > For the composition of the packing and the unpacked toy cars I
choosed a road area rug. I guess many of you had one of these - at least I had
one. For the fluffiness effect I used hair particles. Since it was not possible
to find a good picture on the internet I was forced to re-draw the carpet using
a blurry picture as a template. I did that in Affinity Designer. Then I used
that drawing as an image texture. The carpet has 8 million hairs (at 10 million
my laptop crashes) and working with that many particles was a pain in the ass. I
saw the spinning beach ball a lot. Maybe that is the one of the reasons why
desktop computers still have a place. > > For all renderings I used Cycles. > >
I didn’t track time so I don’t know how long all of this took me. What I can say
is that the drawing of the carpet took me about 9 hours, and the setup with the
hair particles took almost all weekend.
> >
[https://sh.itjust.works/pictrs/image/6297d7b8-cf42-4941-9bca-b36470dd77d9.png]

Hotwheels - sh.itjust.works
[https://sh.itjust.works/pictrs/image/9ef7b083-7c23-466c-bd9c-bd076ee5c53d.png]
In addition to my last post [https://sh.itjust.works/post/17781622] I want to
share another work with you all. I created a toy car from my exsisting model and
I also made a packing for it in the style of a Hotwheels toy car packing as if
they would have made it. For the general shape of the cardboard I found a
template on the internet. Apparently I wasn’t the first one that came up with
the Idea of creating a toy car version of a casual vehicle. This template saved
a lot of time in guessing the correct measurements and proportions. The
rendering of the car on the packing was rendered with EVEE since it must not be
too realistic. The cars depicted on these real packings are detailed, but look
more like a colored illustration, also there are no enviromental reflections.
The glass (windshield) is opaque. I added the „Space Star“ writing to the number
plate, which usually would be on the trunk door. Without the number plate the
picture of the car would be somewhat empy, although the depictions of cars from
genuine Hotwheels packings don’t show number plates since these are mostly
racing cars - or at least not boring everyday cars. With EVEE I was able to
render the scene without any background because the rendering was put onto the
cardboard design which I created in Affinity Designer entirely. For the bilster
packing I used the subdivison surface modifier for smoothness and the solidify
modifier to add a little bit of thickness. To make my car model appear like a
toy car I had to apply some changes to it. The most noticeable one is the tires.
I found out that toy cars only have a few basic tire designs which are shared
between all kinds of cras. I made another set of tires with the help of the
array modifier. Additionally to that I made the tires way wider than they would
be in real life. The original car model has raher thin tires. Another thing I
did was to remove all additional things like the decals, the windshield wipers
the number plates and the antenna. Also I changed the material of many plastic
parts (e.g. the mirrors) to the color of the paint. Usually the scale of these
toy cars is 1:64. That means the length of the car is about 6 cm or 2.36 Inches.
There are not many details visible. I changed the material properties as well.
The head and taillights of reals toy models seem to be painted on, so I scaled
down the transmission value and scaled up the roughness value for these
materials.I changed the chrome material to a less reflective one as well. For
the composition of the packing and the unpacked toy cars I choosed a road area
rug. I guess many of you had one of these - at least I had one. For the
fluffiness effect I used hair particles. Since it was not possible to find a
good picture on the internet I was forced to re-draw the carpet using a blurry
picture as a template. I did that in Affinity Designer. Then I used that drawing
as an image texture. The carpet has 8 million hairs (at 10 million my laptop
crashes) and working with that many particles was a pain in the ass. I saw the
spinning beach ball a lot. Maybe that is the one of the reasons why desktop
computers still have a place. For all renderings I used Cycles. I didn’t track
time so I don’t know how long all of this took me. What I can say is that the
drawing of the carpet took me about 9 hours, and the setup with the hair
particles took almost all weekend.
[https://sh.itjust.works/pictrs/image/6297d7b8-cf42-4941-9bca-b36470dd77d9.png]

A car [OC] - sh.itjust.works
cross-posted from: https://sh.itjust.works/post/17781622
[https://sh.itjust.works/post/17781622] > This is my latest work - a Mitsubishi
Space Star (also marketed as Mitsubishi Mirage) modelled in Version 3.6.9. > >
It took me approximately 180 hours which spread over the course of 6 weeks
(Blender, modelling only) as well as an additional 8 hours for tracing the side,
front, back and top view (using Affinity Designer) which I used as reference
images to create the general shape. > > All details were built with eye measure
from photos. > > Most of the car is symmetrical, which means that only one half
had to be built. I used the mirror modifier for almost everything as well as the
subdivision modifier, shrinkwrap modifier (for the decals and the back lights)
and array modifier (for the grille and for the heating lines in the back window,
also for the wheel caps to an extent). > > As mentioned above it took some hours
to complete the work. One reason might be that the work process is much slower
than anticipated, due to lack of knowing all the tricks and features. > > My
question to you is: Do you also spend so much time creating your work with
Blender? > > The result (for the upload I removed the number plates): > >
[https://sh.itjust.works/pictrs/image/b2d42036-a798-4681-9406-0eae784cd704.png]
> >
[https://sh.itjust.works/pictrs/image/634ae316-146b-4ee5-a809-a4743a58fe57.png]
> >
[https://sh.itjust.works/pictrs/image/bd15a62f-863e-40bc-b647-b1d37af6c6f0.png]
> >
[https://sh.itjust.works/pictrs/image/250c16c7-bc72-4239-811c-f3bc76254b35.png]
A car [OC] - sh.itjust.works
This is my latest work - a Mitsubishi Space Star (also marketed as Mitsubishi
Mirage) modelled in Version 3.6.9. It took me approximately 180 hours which
spread over the course of 6 weeks (Blender, modelling only) as well as an
additional 8 hours for tracing the side, front, back and top view (using
Affinity Designer) which I used as reference images to create the general shape.
All details were built with eye measure from photos. Most of the car is
symmetrical, which means that only one half had to be built. I used the mirror
modifier for almost everything as well as the subdivision modifier, shrinkwrap
modifier (for the decals and the back lights) and array modifier (for the grille
and for the heating lines in the back window, also for the wheel caps to an
extent). As mentioned above it took some hours to complete the work. One reason
might be that the work process is much slower than anticipated, due to lack of
knowing all the tricks and features. My question to you is: Do you also spend so
much time creating your work with Blender? The result (for the upload I removed
the number plates):
[https://sh.itjust.works/pictrs/image/b2d42036-a798-4681-9406-0eae784cd704.png]
[https://sh.itjust.works/pictrs/image/634ae316-146b-4ee5-a809-a4743a58fe57.png]
[https://sh.itjust.works/pictrs/image/bd15a62f-863e-40bc-b647-b1d37af6c6f0.png]
[https://sh.itjust.works/pictrs/image/250c16c7-bc72-4239-811c-f3bc76254b35.png]
@[email protected] draw for me florida man as if he was a super hero
style: albedo

@aihorde - Divisions by zero
Mention this account @[email protected] with the text "draw for me " and
then the text that you would like it to draw and I will draw you an image
matching your prompt, and then reply with a link to each image! 📖 FAQ
[https://wiki.dbzer0.com/cbotart/]
@[email protected] draw for me a chimera of a caterpillar and a polar bear
style: animal

@aihorde - Divisions by zero
Mention this account @[email protected] with the text "draw for me " and
then the text that you would like it to draw and I will draw you an image
matching your prompt, and then reply with a link to each image! 📖 FAQ
[https://wiki.dbzer0.com/cbotart/]
@[email protected] draw for me device that solves all the problems of humanity
style: albedo

@aihorde - Divisions by zero
Mention this account @[email protected] with the text "draw for me " and
then the text that you would like it to draw and I will draw you an image
matching your prompt, and then reply with a link to each image! 📖 FAQ
[https://wiki.dbzer0.com/cbotart/]