Lea - Newin

87 Followers
118 Following
161 Posts

Empress of CU, ms slayer and pixel artisan at Remedy games and typo queen. (Optionally sci-fi lover and Linux fan). Other half of EarwormJam podcast (in 🇫🇷) and Factorcast Host for @factornews.

     

newincpp twitterhttps://twitter.com/newincpp/
git reposhttps://git.subak.ovh/newin
VP Galleryhttps://newin.dev/
For many reasons I'm thinking of closing my account here. I am now on bluesky (and still twitter) same handle as usual (newincpp)
@fclem I've been struggling a bit to find a (triangle) mesh indice buffer somewhere in blender code from a Object*.
I've tried through a BMEditMesh* and Mesh* but best I could find is the vtable->head.index but it's definitely not triangles... Any ideas ?

"Nice gender, did you pay for that or did you download the cracked version?"

Oh absolutely

RE: https://wanderingwires.net/notes/9scj2l1vdo3iqril

39822「SOYL」 (@soyl)

Nice gender, did you pay for that or did you download the cracked version?

wanderingwires

A few friends and I are now organizing our own graphics programming conference in Europe: https://www.graphicsprogrammingconference.nl/

Think: Game/realtime graphics, rendering, just in Europe, with less flying and cheaper hotels, to meet the same folks you'd meet in San Francisco otherwise :)

If you're interested to speak (and want to submit a talk), reach out to the contact email provided there or DM me. Same for sponsorship opportunities.

Retoots/boosts are appreciated!

Graphics Programming Conference

The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.

DXC 1.8.2403 was released on Monday! It has full support for the SM 6.8 release!

https://github.com/microsoft/DirectXShaderCompiler/releases/tag/v1.8.2403

Release DX Compiler release for March 2024 · microsoft/DirectXShaderCompiler

DX Compiler release for March 2024 Shader Model 6.8 is fully supported Work Graphs allow node shaders with user-defined input and output payloads New Barrier builtin functions with specific memor...

GitHub
Dear ImGui 1.90.4
- fixed a sub-menu closing issue
- fixed focus API from not working on _NoNavInputs windows
- improvements/fixes to table angled headers
- made DebugStartItemPicker() public API (<-- this is super useful)
- some more things
https://github.com/ocornut/imgui/releases/tag/v1.90.4
Release v1.90.4 · ocornut/imgui

1.90.4: More fixes Reading the changelog is a good way to keep up to date with the things Dear ImGui has to offer, and maybe will give you ideas of some features that you've been ignoring until now...

GitHub
@lefticus The more I read about it the more it looks like it's intrinsically related to the definition of a Turing Machine (which assume what is left when the machine halt is the result of the computation) but there is a million example where that data left isn't the result of the program and will be ditched out so it feel like a theoretical definition that doesn't make any sense ?
I'm definitely missing a piece/point but I don't know what.
Hey @lefticus on the last CS101 series I don't understand why the halting problem is a problem.
To me at best halting is a advantage (to handle the "converge until satisfactory solution" up to environment/user)
At worse it's a performance problem where knowing when if will halt wouldn't add anything to it.
I can't see when that decidability is a problem.

I'm still deeply puzzled on how "carbon offset" is presented as a solution to something that cost CO2.
To me it's like pooping in your pants then say it's clean because you bought stock options of a washing machine brand.

The carbon is still emitted and you have no idea what the brand is going to do with that money.

Ever had issues figuring out the memory layout of a constant buffer in HLSL? I wrote an article explaining the packing rules since they are very unusual. It also includes a layout visualizer for your own custom cbuffers to play around with.

https://maraneshi.github.io/HLSL-ConstantBufferLayoutVisualizer/

HLSL Constant Buffer Packing Rules & Layout Visualizer

Learn HLSL constant buffer packing rules and visualize the memory layout of your own custom cbuffers!