Necropola☑

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MMO Casual. ActionRPG Mod2Win.

🐘@[email protected]

OK, then I just wait and stop using this account until such feature gets implemented. Deletion is not an option as it would also delete all posts/comments. At least local ones, maybe even posts/comments on other instances. Dunno, if the User/Delete Activity is propagated to other instances (yet).

Bye and Thanks for all your hard work!

No, I meant lock as in disable login and freeze all content. This feature might not yet exist in lemmy but it probably should be implemented. Apart from a user leaving this might actually be required to properly handle a user passing away.

Lock this account here, I mean.

@[email protected]

@necropola - Lemmy.world

MMO Casual. ActionRPG Mod2Win. 🐘@[email protected] [https://mastodon.world/@necropola]

I thought beehaw defederating from us would not affect post/comments on shared instances which are neither defederated from them nor us:

lemmy.world/post/149743

Why do I see posts/comments from beehaw users on communities outside lemmy.world and beehaw.org?

That’s because the “true” version of those posts is outside beehaw. So we get updates from those posts. And lemmy.world didn’t defederate beehaw, so posts/comments from beehaw users can still come to versions hosted on lemmy.world.

No federation to lemmy.world

EXCLUSIVE: First Look At Felicia Day's Guild Wars 2 Return As Zojja - Lemmy.world

Felicia Day is back in her role as Zoija

The lemmy bubble is back

https://lemmy.world/post/2234314

The lemmy bubble is back - Lemmy.world

For the past days I’ve noiticed that posts/comments I make on my lemmy.world account are not (or rather very slowly, if ever) federated to the source instance of the community and post/comments that are on the source are not (or rather very slowly, if ever) federated to the local copy on lemmy.world. The result is again (as it was before 0.18.1) that lemmy.world users are living in a bubble in which they see each othery posts/comments but nobody else does. Is this a known issues and is this going to be addressed?

Rubi just announced some changes that will go live when SotO is released. Apparently ArenaNet doubles down on disabling core mechanics (dodge or block to avoid damage) in this Fractal. (Being able to block Frightening Speed was a bug.)

…guildwars2.com/…/134453-updates-coming-to-silent…

Hi all, I want to let you know that we’ve been reading your feedback about Silent Surf and have some updates incoming.

As you can imagine we are all heads down on the final stretch before Secrets of the Obscure launches on August 22–only four more weeks! Our next full build is scheduled to ship then, so we’ll include these updates with that.

For now though, I have an early look at the update notes for Silent Surf so you can see what the team is working on:

Bug Fixes

  • Fixed an issue that caused Captain Thess to have an incorrect effect icon during the third encounter.
  • Fixed an issue that prevented Aspects from applying Extreme Vulnerability on Challenge mode when striking with Dread Visage.
  • Fixed an issue that allowed players to bypass World Cleaver.
  • Fixed an issue that could cause the final boss to focus on attacking pets more than intended.
  • Fixed an issue in which the Peace and Quiet achievement did not require Master tier, causing it to be inconsistent with the achievement description. -Fixed an inconsistency with other Challenge mode encounters in fractals so defeated players can now be revived during the final encounter.
  • Fixed an issue that allowed Frightening Speed to be blocked.
  • Fixed a timing issue in the Challenge mode version of Dread Visage’s large-eye warning effect that prevented it from detonating at the same time as the smaller eyes.
  • Fixed an issue that could cause an Aspect to return to the main platform during World Cleaver without selecting a new target for Phantasmagoria.
  • Fixed multiple issues with phase transitions and the synchronization of Dread Visage attacks:
    • The final boss and the Aspects no longer gain alacrity, regeneration, or quickness from boon-stealing attacks.
    • Sugar Rush has been removed from the list of Mistlock Instabilities for Silent Surf.

Other Updates

  • The final boss’s health has been reduced on Challenge mode.
  • All checkpoints now require only two players regardless of fractal tier.
  • In addition to Sugar Rush, the following instabilities have been removed from Silent Surf: Mists Convergence and Toxic Sickness.

As always, thanks for your constructive feedback and keep it coming!

Updates coming to Silent Surf August 22

Hi all, I want to let you know that we've been reading your feedback about Silent Surf and have some updates incoming. As you can imagine we are all heads down on the final stretch before Secrets of the Obscure launches on August 22--only four more weeks! Our next full build is scheduled to ship ...

Guild Wars 2 Forums
@[email protected] Duplicate. Already in SotO Megathread.

This is weird.

I finished (Annual) For Winds Customs for the first skin at around 100/200 of the weekly progress after about 4 days of doing little more than completing the festival dailies.

… which meant I neeeded to get 100 more points in the remaining 2 days of the first (shorter) week.

Four Winds Customs - Guild Wars 2 Wiki (GW2W)

I thought Griffon Adventures do not count for the weekly?