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I’m a climate scientist by trade. Interested in interesting things. Ecology, complexity, politics, social change, music.

The Bloggies' 2026 Nominees [TTRPG blog awards]

https://lemmy.world/post/42938943

The Bloggies' 2026 Nominees [TTRPG blog awards] - Lemmy.World

Great blog posts related to playing, GMing, and designing TTRPGs, from the last year.

IT COMES - a one-word horror roleplaying game

https://lemmy.world/post/42734230

IT COMES - a one-word horror roleplaying game - Lemmy.World

I made a one-word horror roleplaying game! It’s a free to download PDF. If you’re not familiar with lyric games and are curious, check out the linked episode of the Dice Exploder podcast - in short, they are focused on exploring the question “what constitutes a game?” (and often being a bit obnoxious in the process of answering). https://naught101.itch.io/it-comes [https://naught101.itch.io/it-comes]

TTRPGs focused on power and politics?

https://lemmy.world/post/38901058

TTRPGs focused on power and politics? - Lemmy.World

I’m interested in table top games that have a strong focus on power and politics, or possibly social change or intrigue that intersects with power and politics. Not hung up on format or system, open to anything. Any suggestions?

Replacing fridge light with lower wattage LED bulb?

https://lemmy.world/post/38437005

Replacing fridge light with lower wattage LED bulb? - Lemmy.World

I have a fridge with a burnt out incandescent ligth globe. The original was 20W. I tried to replace it with a 5W LED, and it lit up for about 1 second, and then went off. The bulb works fine in a lamp, so I’m guessing I blew something in the fridge electronics? My electronics knowledge is pretty basic, but I figured that using a lower wattage globe couldn’t really hurt. It at least wouldn’t have blown a fuse, right? Is there something else it could have done? LED control circuit HF feeding back into the fridge power circuit badly or something? The rest of the fridge is working fine.

McKinsey: Global economic profit bounces back to an all-time high

https://lemmy.world/post/36423675

McKinsey: Global economic profit bounces back to an all-time high - Lemmy.World

> After years of decline, economic profits rebounded with a vengeance—driven by tech companies, performance in the energy and materials sector, and capital growth in China and North America. To be clear, this seems like nonsense to me, in a systematic sense. Most of that profit seems to be off the back of shrinkflation, enshittification, and AI hype, all of which is rent-seeking, and none of which is based on any meaningful material increase in real underlying value… Do these people ever think about the connection between finance and economics and real, underlying value?

Systems of Relation - Jay Dragon

https://lemmy.world/post/35930979

Systems of Relation - Jay Dragon - Lemmy.World

Lemmy

Campaign archetypes/tropes for one-shots?

https://lemmy.world/post/35198142

Campaign archetypes/tropes for one-shots? - Lemmy.World

What campaign archetypes (e.g. defeat the dungeon boss, rescue the princess, heist) exist that can work in a really short campaign, ideally a one-shot? Interested in stuff that can be used for any system, but suggestions for cool game-specific campaigns that can be generalised are also welcome.

Unusual TTRPG mechanics?

https://lemmy.world/post/34817350

Unusual TTRPG mechanics? - Lemmy.World

What interesting mechanics exist out there? I don’t mean just “here’s a new way to roll combinations of polyhedral dice”, or “here’s a new theme overlaid on a standard progress tracker”, or “here’s stress with another name”. I mean, actual new conceptual mechanics that produce new and interesting behaviours in-game. Things like CoC’s push rolls, or Slugblaster’s Beats/Character Arc, or Blades in the Dark’s Flashbacks (these might not be the first games that those appeared in, but the point isn’t the game, it’s the mechanic). Interested particularly in what those new mechanics bring to the table in terms of player interactions or story development.

Games that have a "small fish in a big pond" feel?

https://lemmy.world/post/34673906

Games that have a "small fish in a big pond" feel? - Lemmy.World

There are games that have a “big fish in a big pond” feel - e.g. sandbox D&D games, or a “big fish in a small pond” feel, e.g. games with contained campaigns/missions. There are also games that do a “small fish in a small pond” feel really well, e.g. Fiasco. Are there any games that do a “small fish in a big pond” feel well? e.g. games where the players are not outstanding heros, and where the world feels big - not only spatially, but also socially and politically?