HOLY SHIT A MAZE IS SO COOL
Italian game designer both for myself and other people, writes occasionally, sleeps either never or way too much (was on another instance but wants to keep everything in one place)
Italian game designer both for myself and other people, writes occasionally, sleeps either never or way too much (was on another instance but wants to keep everything in one place)
i'm a self admitted hater of Disney and variant comics but the dialectal initiative is... kinda hitting me
reading this and recognizing terms and words my family used when i was a kid is actually making me kinda emotional
okay okay okay it's post feedback refinement time
first thing on the list checked out - ledge forgiveness is in, now if a platform is a few pixels higher than where you at you're not gonna be stopped dead in your track (and die instantly considering how fast the game is)