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Open terminal, run shutdown /s /t 0.

That should do a complete shutdown that windows can’t wake itself up from.

The coordinates on the home page are neat, but too long. Six decimals is already metre or centimetre accuracy, so either your values are just random after that or your doxxing yourself on a microscopic level 😉 I suggest cutting it off at three or four decimals to make it look cleaner.
Ich han hier von Singapur aus gewählt. Die Botschaft hatte einen Kurierdienst für die schnelle Rücksendung eingerichtet, meinst du das? Der letztmögliche Abgabetermin war aber schon gestern, also wird das für OP auch zu spät sein.
It’s The Pianist, phenomenal movie.
The Pianist (2002 film) - Wikipedia

Max und Moritz! Always admired Wilhelm Busch’s drawing style.
It’s so weird living in the tropics, because it’s never really cold and by right one should be fine running at any time. But it’s still so easy to catch a cold because the humidity just amplifies any temperature difference. So yeah, totally feel you!

Rider and WebStorm are now free for non-commercial use

https://sh.itjust.works/post/27124686

Rider and WebStorm are now free for non-commercial use - sh.itjust.works

This should be a huge boon for introducing people to C# development on Mac and Linux! Take note though, that the free version comes with mandatory collection of anonymized usage data. As far as I’m aware this cannot be deactivated.

Learning by doing! Personally the best learning experience I had, was going to the roguelikedev subreddit, picking a tutorial in the language of my choice and diving right in.

This has many benefits: It’s beginner friendly since pretty much all of these tutorials start from scratch and have a gentle learning curve so you don’t need any prior experience. Because you creating a game, you can just have fun exploring all kinds of nonsense.

This will keep you engaged and learning programming/languages comes naturally as you’re looking to find ways for implementing whatever you want to try out in the game. Game development inherently touches a lot of different concepts, so you’ll be learning many different facets of the language.

After the tutorial is done you can keep developing your game and continue growing with it. Or, if long-term commitments are not your thing, throw it away and start a new better game, applying all the lessons learned, right from the start this time. It’s all up to you.

For me, personally, working on an actual project is much more conducive to picking up all the little details of software development, rather than doing small disjointed leet code exercises.

roguelike development • r/roguelikedev

A community of active roguelike developers. Learn how to make a roguelike, share your progress, follow what others are creating, and engage in...

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For me it’s the exact opposite: Java is my happy place, especially since v17. Due to my job I got started with C# a few months ago and it has been a pleasent experience to say the least. I need to do a hobby project to explore things I can’t do at work and then I might be able to let go of some Java-isms that still creep into it.
One could make the case for future proofing a phone to keep it usable for like 5 years or more. But then you’d also need guaranteed long-term software updates to go with it and probably a battery replacement or two. Don’t know whether Realme delivers on those fronts.