Martin Gérard

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10 Posts
Graphics Engineer

The pre-print to my first paper is now available on arXiv ! It's about real-time hair shading with environnement maps or dynamic GI

https://arxiv.org/abs/2302.06468

Fast Real-Time Shading for Polygonal Hair

Though a lot of improvement has been made to hair rendering techniques in the recent years, realistic rendering of hair remains a challenge, especially in real time. In this paper, we propose a fast technique to approximate the shading of hair lighted by an environment map, direct lighting or a global illumination system, without having to render deep opacity maps or requiring additional artistic work.

arXiv.org