Matthias Zarzecki

@matthias_code
414 Followers
840 Following
464 Posts
FOLLOWS YOU. Freelance Senior iOS Engineer 🍏. Form. @IBM_iX. Making iOS Videos! Unity Award 2011 Nominee. Not on the 30u30 list, opinions are my own
🐦 Twitterhttps://x.com/matthias_code
💽 Githubhttps://github.com/matthiaszarzecki/matthiaszarzecki
🏀 Basketball Apphttps://apps.apple.com/de/app/standings-basketball-widget/id1597533063?l=en
🎥 Youtube iOS Dev Channelhttps://www.youtube.com/channel/UCvMdsKesM05bIG0eq7M5z1g?sub_confirmation=1

I finally got round to writing that blog post y'all were badgering me about! Finally revealing how those waves are made 🌊

https://frozenfractal.com/blog/2026/3/27/around-the-world-30-making-better-waves/

#GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen

Around The World, Part 30: Making better waves

I previously blogged about how I’m modelling and rendering water waves in the game, but that was in the previous incarnation on a sphere. I’ve finally ported that over to the current version, and made some considerable improvements along the way. People told me it looks good, and I tend to agree. Let’s dive in!

After my recent podcast appearance at
@stayforever
where I talked about the optimization of RollerCoaster Tycoon, I finally found some time to also write an article about the same topic:
https://larstofus.com/2026/03/22/the-gold-standard-of-optimization-a-look-under-the-hood-of-rollercoaster-tycoon/

If you know German I'd still recommend the podcast, which also dives deep into the development history of the game 🎢

The gold standard of optimization: A look under the hood of RollerCoaster Tycoon

Due to some lucky circumstances, I recently had the chance to appear in one of the biggest German gaming podcasts, Stay Forever, to talk about the technology of RollerCoaster Tycoon (1999). It was …

Larst Of Us
Archery Time

Today in #FlutterDev: I was mentally planning out a 2048-game and realized it was easier to whip up a prototype over lunch :D

#MobileDev

Thinking about game developers who posted on forums in the early 00s about how REAL developers build their own game engines from scratch.

I bet their engine is still unfinished, and their kids born since have made more/better games than them.

Swift Concurrency PSA 🧵 1/2

A common pattern I’ve seen when working with continuations is to try encapsulating awaiting them so a call to some method naturally suspends until the continuation is called. However, something I didn't consider is that the continuation holds a strong reference back to its suspended task, and the entire stack that task references!

Going through my files and rediscovered Sharkasm - The game I made for the a mini #LDJam I also hosted in 2015. It's a game about insulting other sealife
Today in "I'm going to listen to this song 78 times on repeat until the serotonin dries up": I have discovered Alice in Chains! :D https://youtu.be/TAqZb52sgpU?si=U4eT8o2TvtM5LV23&t=58
Alice In Chains - Man in the Box (Official Video)

YouTube
Butter is reasonably priced again?? This was like 2.50 mere months ago. I am speechless, I didn't expect anything good to happen
Tja.
„Salesforce regrets firing 4000 experienced staff and replacing them with AI“
https://maarthandam.com/2025/12/25/salesforce-regrets-firing-4000-staff-ai/
Salesforce regrets firing 4000 experienced staff and replacing them with AI

Salesforces has entered a phase of public reckoning after senior executives publicly admitted that the company overestimated AI’s readiness

Maarthandam