TIL dusk is defined by an angle.
Fog accentuates distance and elevation differences. Neat to see Olympus Mons peaking out through the atmosphere of Mars.
Finally figured out how to get the atmospheric shader to work properly when the camera is inside the atmosphere. In retrospect the solution was obvious, but it took me a long time to understand the coordinate system enough to fix it.
I've been working on dust/fog in addition to my atmospheric scattering shader, especially for mars, titan, and venus. Fog adds a great sense of depth and ... atmosphere. I have a simple forward renderer so the fog gets applied at the end of each shader. Some interesting aesthetics here while debugging a mismatch between the unit shader and the terrain shader
Procedural Generation of Spiral Galaxies
An interactive applet demonstrating how to create a realistically looking spiral galaxy with the density wave theory.
Hi I'm Arthur. I wrote Reassembly, a space ship building/flying game and now I'm working on Extrapolation, a space settlement game. C++. Also a dad.