LovesTha🦒

57 Followers
113 Following
479 Posts

Judge from Melbourne.

First played 1994
Playing constantly since Mirrodin Prerelease (2003)
Judging since 2005?
L2 since 2008?
Judged some international GPs, PTs, and Worlds. (NZ, Singapore, Malaysia, Japan, USA)

Creator of this here instance, but please use the @admin account for all official things.

PronounsHe/Him
Oceanic Judge StatusSecratary
Main Account@LovesTha
Lemmy@[email protected]

I really should close this instance.

It costs money and time, and what I post on here really could be on my main account: @LovesTha

Can I transfer an account to merge them....?

So Standard Spectacular Sydney has just been announced for July 10-12th.

It has a $AUD100k prize pool.

Date is sort of awkward, close enough to Spotlight Brisbane (late August) that it will compete with travel/leave/budget for many but not close enough for anyone to travel to both in one trip.

But if you are thinking of a two month holiday in Oz and play #MtG, this is probably the best double event. And two months here is not ludicrous if you enjoy things outside cities (our cities are good, but not two months good)

I can’t remember where this meme popped up in my internet scrolling this weekend. So if you’re the person who shared it, thank you!
For reference the LGS I frequent as a player does 45 minute rounds with turns capped to 5 minutes and the current end of turns procedure applied (long events cost a lot in wages) and while I'd like 5 more minutes some formats, it's fine.

Many games are realising that unbounded end of time procedures are unworkable. #MtG has had 5 turns, no time limit for as long as I've been playing (25 years), but what would be better?

I think 3 turns is enough (odd numbers are correct), and appropriate at all levels.

But we also need a hard time cap, big events frequently have a match still in turn 0 a full 20 minutes into overtime. I think 10 minutes is reasonable.

What to do at the end of the 10 minutes i think has three options:

* Single Elim (presumable Comp REL, don't run single elim for Regular REL): current end of turns procedure. At the end of 20 minutes overtime, coin flip.

* Regular REL: the game is a draw. If your opponent was playing slowly when up a game, fucking call the judge earlier.

* Comp REL: double match loss, unless the players have unequal numbers of slow play warnings this event. If they do the slow player gets the match loss. (Reported as 2-1 if they won a game this round)

This gives both players incentive to finish on time, and real sting to a slow play warning.

Is this a crazy option?

He handled losing three games in a row very well.

Heck, even with lunch in the middle he handled concentrating on three games very well.

Yay

Your on the play in Avatar sealed, both players have mulliganed twice, do you keep a single plains with a 1/1 with vigilance? Or mulligan to 4?

Edit: your 1/1 is Momo so when it dies you'll get some scry action.

I probably shouldn't let this domain lapse if I want this to continue.

hence the 2 day down time :(

I was on the wrong row of tables, one was opened a few meters from me :(