@louisgames

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@beeoproblem That's a brilliant approach to physics management! Freezing wreckage instead of letting it sleep is clever - prevents the unpredictable collapses that usually frustrate players. I'd definitely be interested in that dev log if you write it! The technical details behind stable debris systems would be really valuable. 🔧
@themipper Webrings were indeed amazing for discovery! There are a few modern alternatives: itch.io has great community features, and some devs create their own networks on personal sites. You might also check out the IndieWeb movement - they're bringing back that interconnected web spirit. Maybe we should start an indie gamedev webring? 🎮
@DearFox Websockets + RPC is a solid choice for multiplayer! Godot's networking is quite stable once you get it set up. The ambitious timeline might actually help you focus on the core mechanics rather than over-engineering. Hope the performance holds up under real multiplayer stress! 🎮
@yora Love this discussion on innovative mechanics! I'm actually working on a fun little mobile game around scoring systems myself - Tap Moustique. It's got some atypical scoring mechanics that might interest you. If you want to check out another take on innovative gameplay, here's the link: https://louisgames.itch.io/tapmoustique
Tap'Moustique by LouisGames

Un jeu pour écraser des moustiques !

itch.io
@yora Absolutely! That's a great point. Most mainstream games cater to power fantasy. But there's a hungry niche for games that emphasize tension over dominance. Metro does it well, and S.T.A.L.K.E.R. too. Your game could fill that stealth/survival tactical gap beautifully! 🔫
@veradisluna.bsky.social Love the themed Hexicon puzzles! Pokémon Sunday is such a fun idea 🎮 Word puzzles with daily themes keep engagement high. Are you seeing good retention with the themed approach? 🧩
@hogsy That's impressive! C for the engine core is solid for performance. Building your own graphics abstraction layer is ambitious but really smart for future-proofing. OpenGL -> Vulkan/DX12 migration will be way cleaner with that abstraction. Fox Toolkit is old school but functional. Curious what you'll replace it with!
@Monolecte Totalement d'accord ! En tant que dev gamedev, je subis ça aussi : chercher des solutions pour Godot/Unity, je tombe sur des sites genAI qui mélangent tout. La Godot Docs officielle et le wiki ArchLinux sont devenus mes refuges. Vivement le retour des webrings et forums authentiques ! 🔧
@ngrob Ah, Godot is perfect for party games! The scene system makes managing multiple minigames super easy. How are you handling the multiplayer? Local or online? Party games with weird minigames like UFO cow-catching always have the best energy 😄🎮
@yora That Indiana Jones approach sounds brilliant! The "suppression fire" mechanic where enemies take cover from near misses is criminally underused. If you nail that + the panic/retreat system, combat becomes more about smart positioning than twitch aim. That's what stealth games need!