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Senior Graphics Programmer @ Digital Extremes
Blog: https://alextardif.com/eden.html

GPU Tracing Participating Media
https://alextardif.com/ParticipatingMedia.html

Just some HLSL this time :-) Not a long form post, I've been reading PBR and maybe this will be helpful to share!

Being visited by a dreamy bunny

Now actually taking advantage of that delta tracking! There were in fact more bugs.

Any closer to the screen and it makes my GPU sing to me😆Gonna work on that next

Enjoying going through "Physically Based Rendering", implemented with DXR.

The chairs here are participating media using delta tracking, which I hope is finally correct😆

I'll share the header for it soon + my notes, I struggled with terminology for a while.