The Lion's Rear

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71 Posts
don't beat the drum
don't blow the horn
don't be the head
be the lion's rear

federating the philosophic and creative writing of @[email protected].

a follow is used to populate my home instance's fedi timeline, and to determine whether to follow you on my main account. this is not an automated action, though posts from this account may be automated via an RSS bridge from my site feeds
wwwhttps://thelionsrear.com
Gardening - The Lion's Rear

NEW by @rrix: Seizing the mandate of heaven: The first Eugene Makerspace rebuild work party

On [2025-10-01 Wed] we took keys to a new workshop after the last one was destroyed.

On [2025-10-21 Tue] we held our first meeting in the space, which we've taken to calling Mod Your Makerspace. When I was a member of HeatSync Labs in Arizona we did these meetings twice a month, we tried to empower the membership to build the space they themselves want to see, rather than just saying to the board "why don't you build it this way"... And so in the grand tradition of Eugene Makerspace basing its ideas on what someone cooked up at HeatSync Labs, we've started these meetings.

Maybe a dozen folks showed up, a handful of whom were new faces. A few old faces showed up as well, folks who were involved in the space years ago and decided to come back for the rebuild. Great stuff.

It's fun to come back to this process of building a maker/hacker community like this, this is the third or fourth i've been directly involved in, and i've advised and been friends with four more, so every time you get to try a few good ideas you picked up from here and there. EMS is in sort of an interesting position as a makerspace and as a community right now, it's been 13 months since a space which largely didn't have "a community" was destroyed. The community, as far as i can tell, was destroyed by COVID-19 before I moved to Eugene; thrown apart in to a couple dozen people who showed up at the space on their own, by themselves, and didn't really keep the space friendly to people who did not like a dirty woodshop.

I did not like a dirty woodshop. And so i came a few times after I moved here and decided I would just hack at home.

When the shop was destroyed and the community began to reconvene at a local barcade type place, I started to show up and we started to rebuild. And to build a thing that was different than before.

We started to meet as a community regularly. We started to organize art installations and table at events together. We decided to be excited not just about our own projects but about each others' and where they intersect with our interests and abilities.

One of the things I'm particularly proud of and excited to work toward is our new Community Norms which I worked out with some of the board members and then sought consensus and considerations from the other members. Key to this new space is the sense that those who show up and do the work are the people with a say in the matter. After the shop was destroyed most everyone involved in the space except for a handful disappeared and we filled in the gap. Some of us are board members, some of us aren't, some are total newbies who have never been in a Makerspace, some of us are old-heads. But if you show up and work well together and are curious and inclusive we can build a cool thing together and maybe even have some fun doing it.

And after a year of existing only in a Discord guild, I'm looking forward to the community existing in physical life together. We all agreed pretty quickly that, for example, the canonical list of to-do items to build the space out and keep the space running shall be canonically maintained within the space itself rather than being a JIRA or google doc or other online task list.

If you want to get something done, you show up and put your name on a post-it note and be the responsible person for that task. No "i wish this worked this way". We'll see how long that sticks. Hopefully long enough to have a sick grand opening party. I have been telling the folks building this with me that, rather than being on the board and trying to do things from that position that I would, as a regular member, seize the Mandate of Heaven and simply take charge of things that people might have loose opinions on or weren't confident or incisive enough to actualize. If the heavens and the community agree, you'll be rewarded with success and if not the community will adjust it. This started when Thomas and I got together and did some overhauls of the website that we had been considering and waffling over and stressing about, especially since it was time to start working with people who hadn't been seizing this opportunity with us.

Do something that is in the correct direction, solicit feedback, course correct as necessary.

"We're meeting in the space next Tuesday, who has a plan?" Well, I do, and I'll run with it until someone tells me they have a better plan. I don't need to be elected, I don't need to seek consensus before laying out my vision, we know that we are operating under a shared course and are confident in that for now. And this is our course:

  • Practical: Our shared shop has tools to facilitate wood-working, fiber arts, electronics, programming, and more. In-shop tools like 3D printers, CNC machines, and laser cutters help bridge the digital/physical divide.

  • Social: Our community helps point each other in the right direction to unlock knowledge and bring novel ideas to life. We strive to make both creative and practical tinkering fun, educational, and accessible.

  • Educational: We offer hands-on training sessions and workshops to help make the most of the tools in our shop, and also ensure a safe working environment.

  • Cultural: We hold public creative events which serve both as fundraisers and opportunities to show off our space to potential members who are unfamiliar with the concept of a “makerspace” of “hackerspace” but would benefit from one.

https://thelionsrear.com/life-updates#20251022T130333.747270
Mod Your Makerspace - Eugene Maker Space

NEW by @rrix: Hiked Horse Rock Ridge with some friends

Last weekend my friends and I hiked Horse Rock Ridge near home in the Coburg Hills north of Eugene, OR . It's getting to be "proper autumn" here in Lane County, which means mostly that it starts to be rainy with low clouds and low sun. We got out to the trailhead as the rain was starting to pick up, and the whole way up the ridge we were shrouded in fog.

The trailhead was, as is custom for the Coburg Hills, a logging work site, the basecamp for some clearcut operations. But we ended up in the Research Natural Area pretty quickly after scrambling over some log piles and slash.

via OSU Pacific Northwest Interagency Natural Areas Network:

Horse Rock Ridge Research Natural Area (RNA) was established to represent a grassy “bald” (treeless area) on the western margin of the Cascade Range and its associated botanical, wildlife, and scenic values. It lies east of the Willamette Valley and is part of the western slope of the Cascade Range physiographic province. Approximately two-thirds of the RNA has a southern exposure, and the rest of the area lies on a north slope. The topography is rugged with rock outcroppings and steep slopes. The RNA consists of a mosaic of open grasslands with young and old-growth forests.

The forest is dominated by Douglas fir (Pseudotsuga menziesii) and western hemlock (Tsuga heterophylla). Hairy manzanita (Arctostaphylos columbiana), poison oak (Toxicodendron diversilobum), oceanspray (Holodiscus discolor), and serviceberry (Amelanchier alnifolia) dominate the transition between forest and grassland. The grass bald includes several seeps where most of the species diversity is located. The blue wildrye (Elymus glaucus) association dominates the grassland while Idaho fescue (Festuca idahoensis), lemon’s needlegrass (Stipa lemmonii)/racomitrium moss (Racomitrium canescens), naked buckwheat (Eriogonum nudum), Ross’ sedge (Carex rossii), seep monkeyflower (Mimulus guttatus), and Kellogg's dwarf rush (Juncus kelloggii) are also present plant associations.

I had gone up this ridge a few weeks ago from a different trail with Charfn1 so I had a rough idea of what we were up against, but of course in the fog, in the wet, on exposed stone, it's a bit of a different story, a bit of a slog. Someone had gone up the trail ten minutes before us while we waited for the whole group to alive and came down early covered in mud and looking cold and sad.

We persevered though. You hike along this weird bald segment of the ridge with only mosses and grasses and exposed igneous rock, some cool and gentle ups and downs.... mostly ups... There are some sketchy rocks to climb over and around in the wet but overall it was basically fine with the right shoes and a rain jacket. still foggy and shitty and windy and wet though.

One of the better views on the way up:

We got to the top and you enter a nice stand of "proper" old growth to wander around in. We wandered around, we steeled ourselves for the wet shitty cold windy hike back down.

And we were greeted with an astounding view. It's funny how large this tiny little valley around a tiny little watershed feels so expansive. Perspective and height really do make a difference.

I was fistpumping, we were cheering. The hike down was gorgeous. We had Indian Buffet lunch afterwards.

A bit of My Poetry :

turn one, turn them all, every tree's colorful dance -- autumnal swiftness https://thelionsrear.com/life-updates#20251020T125642.134877
NEW by @rrix: I received a Dharma Name 清道

Last weekend I took the Boddhisattva's Precepts in my Zen Buddhism group and received a Dharma name, Seido or "Clear Way". Homage to my linage.

https://thelionsrear.com/updates#20250707T205945.947794
do the images on this @lionsrear post show up? my akkoma is proxying them, is your mastadan?
yes
0%
what images?
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Poll ended at .
NEW by @rrix: "|ive and d▲ink."

#IrushumCavesOfQud

It took me many days and moons to gain the grit and the guts to ascend the Tomb of the Eaters. I entered numerous times, always with a recoiler at the ready. Some days I would be engulfed in acidic goo and melted out in to tunnels underneath the Tomb. Some days I would have my armor snatched from my chest by a flying robot while I was being engulfed in acidic goo and melted out in to the tunnels underneath the Tomb. Some days I would be incinerated or crushed by machinery.

Each time I would venture out in to Qud once again to grow more strong, more sharp. I am finely honed. I wield crysteel now, and I hear rumor of yet more powerful materiel in the lands to the east; my personal stash contains a water baron's wealth ready to give to skilled craftspeople and merchants. I replaced my wings with two robotic arms, helping hands, and gave them crysteel as well. I can sunder minds and fire lasers.

In my time wandering, I discovered new bounties; I started hearing secrets of the lairs of the Girsh Nephilim and would kill them given the opportunity and the power to do so. In the forests north of the Palladium Reef, I discovered the mouth of Shug'ruith, a massive sand-eater spoken of as one of the Nephilim, one of those plague-bearers and have recorded rumors of Rermadon's possible location. I learned that at least two others are hidden under those hovels those Barathrumites had previously sent me down, under Golgotha and Bethsaida. Someone oughtta do something about that.

After fleeing my sludgy friend, I found a new friend, a trustworthy friend, a legendary albino ape named Keoyakomooku-Kayaoee. She rides on rocket skates despite my anxiety she'll ignite my rifle's plasmatic clouds. She's done so more than once, but so far has managed to handle herself and the gear I've given her.

We ascended the Tomb, eventually. I was warned of grave dangers of the Tomb but I learned I could power through the machinery in the lower levels using my force bubbles to cut through dangerous machinery. I entered the tomb of each of the sultans prepared to fight manmade horrors beyond recognition but they only looked at me in wonder. I eventually met an eternal machine body waiting still for Resheph himself. Poor fool; he enshrined me there, as though I were Resheph himself. My deeds and my death will forever be inscribed on the walls of the Tomb of the Eaters. The annals even remember Heptakristus Ova-Phrinon, that blessing of a tetrakaidecasludge that still hunts surface ruins of Qud.

In the brief moments I was whisked away to the gate of Brightsheol, I did consider staying. I've grown so powerful, and was so nearly bored by it. Knowing, however, that there are lands I have not explored and new depths to have plumbed, knowing that I can find the Girsh, and I can kill them, tethers me to this realm.

All this pomp and circumstance to request permission to proceed. All that permission to no avail, I am back on some shiib-chase. A new title and a new set of errands. But the annals will always speak of my death on the 16th of Simmun Ut.

On the 16th of Simmun Ut, Irushum died peacefully and was laid to rest in the Tomb of the Sultans.

Graffitti is scrawled across the surface. It reads:

"|ive and d▲ink."

Do not believe what they say. I AM RECOMING.

https://thelionsrear.com/caves-of-qud/irushum#20250224T174129.054983
NEW by @rrix: Two new posts, image-upload support

I finished base-line support on The Arcology Project today for serving images that are attached to my org-mode notes; until today, every time I published a thing to the web, I had to upload each image to the web and hot-link them back in. Usually I would upload them to a Fediverse thread and then hotlink those on to my sites. This was nice in that it let my automatic HTML Fediverse posts show the embedded media (though TBH i have no idea if this ever worked on others' instances, now it definitely won't...)

anyways. I hit publish on some hyper-media that contain multi-media.

Enjoy my collection of Rare Bibendums .

And my collection of Rare Supercar Prius , inspired by the mid-engine SuperGT race car.

I have a bunch of other weird audio-visual art i've been hanging on to for a while, expect some of that to come around for a bit now.

https://thelionsrear.com/updates#20250220T223400.638727
The Arcology Project: Django Edition Landing Page - The Arcology Site Engine

NEW by @rrix: Reef and Kindren, Fulcrete and Sludge

#IrushumCavesOfQud

Sent by the village elder with some disk that the apple farmer's daughter had stumbled on, I was introduced to a people who call themselves Urshiib, bear folk, who lived together under a leader named Barathrum. I ingratiated myself with their tribe seeking access to their artifact markets and found myself to be their savior, and their go-fer. They sent me in to a festering hole, a disgusting trash pit, to recover a robot, some piece of scrap. "Live and drink!" they would say from their "secure" little hole in the ground, bah! I found a vertical shaft and flew down in it with some wings I picked out of a cave while traveling to the Urshiib home in the first, and I picked up their bauble and I left the way I came.

I think they were more impressed than they should have been, but they sent me off again to another festering hole in the ground. I went off on my own for a time. I built my power network, sharing water broadly, and delving deeply for more water. I met a warden who was a giant clam, who offered I step in and step out somewhere else.

At one point the Reef came alive and a polyp-jeweled hermit walked out of the lattice. He grinned at me and bartered a broken hand rail. When I turned my head to nod goodbye, he was gone

I emerged in the Palladium Reef, in Maqqom Yd, a place far too dangerous for someone of my old stature, and traveled for the first time to the spindle and eventually as well to the Yd Freehold, to speak to some of those Svardym I'd read about. Along this way, I started to meet more and more powerful members of the Sightless Way, but never anyone truly dangerous.

I learned to convince many to join my cause, many who were too weak to travel with me, a guilt I carry still, those weak-minded creatures who stepped in front of my enemies to be stepped out. For a time, I traveled with a newly-sentient chunk of Fulcrete I had come across in my travels. A proper waste of Spray-a-Brain, no doubt, but the animated fulcrete could protect itself in my travels and acted as a great friend for a time.

I remember hearing a story of another traveler named BlindIRL finding and befriending and empowering a sludge. Eventually I had opportunity to visit a historical site on the edge of the Rainbow Wood, and I met a wine-engorged sludge who shared its drink with me, and I shared my vision for Qud with it. And I shared the Ichor Merchant's wares with it. I learned from this first sludge of the danger in doing so, of creating a beast that endangered its creator, but not so powerful that it could not perish.

There is a place I stumbled upon called Bey Lah where yet more creatures I'd read about were hidden away from the rest of Qud. Their village was under crisis, and my attempts to aid it were unsuccessful and cost my first sludge its life. I returned days later to Bey Lah and there was not a soul there, I will not write more of this sadness.

Eventually, I started to delve in to Bethesda Susa as the Barathrumites had requested of me, to plug a disk in to a stone and record its screams. I had befriended the Mechanimists in my travel to enter their holy place without violence, but I was met with much violence in the upper levels. I met rocket turrets which could kill me through my force bubbles. Many times I got out by the skin of my teeth or less and woke from a long fever a dozen parasang or more away back in the Stiltground. Minor miracles that I could continue to throw myself at this.

I created another sludge, a more powerful sludge, a sludge too powerful, but a sludge which could help me navigate those frozen halls. Eventually I succeeded, but only through much gritting of teeth. I still have vivid waking nightmares sometimes of Bethesda Susa's clonelings creating impossible clones of my dear Heptakristus Ova-Phrinon which would immediately stun, disarm, nauseate, intoxicate, and drain the life of me. Countless unremembered surprise deaths in that cold dead hospital. But I conquered that place too and I returned to Grit Gate and returned to a life of go-fer, errand boy for Ortho, and their eventual savior.

During that time I was colonized by fungi in the service of these damned bears, and killed the shopkeep of Kyakukya in defense, a truly shameful moment. If only I had know their mayor sold a cure book before I showed up spewing spores. I berated Heptakristus for the killing blow, though it was my travels that brought us to such infection.

“Are you worried that you’re getting further away from your ideal self?”

“It’s unclear to me that I should be.”

We were attacked by Arcologists of the Putus Templar while I was at Grit Gate. Many of the Urshiib and a sentient chromeling fell in the battle but we succeeded; the place is still covered with the putrescences emitted by Heptakristus in defense of the place. A tough sort of mutually assured destruction. The Templar are intent on stopping us from ascending the spindle, and I can only wonder why. I traveled back to the Spindle where I am now. Barathrum requested I enter the Tomb of the Eaters and climb it so that he may as well; I may as well.

https://thelionsrear.com/caves-of-qud/irushum#20250108T011201.153284
The Journal of Irushum, Nomad - The Lion's Rear

NEW by @rrix: Location: Arcade to the Twin Gates, Omonporch, surface

#IrushumCavesOfQud

As the season finally swept toward salty I set out from the village on the canyon edge of Moghra'yi toward the Stiltgrounds. Not an entirely pious pilgrimage as the preacher demanded of me, but something like it. Now only weeks further on, under the watchful gaze of countless esper spies I stand under the Spindle, intending to travel to its tip.

and I realized I ought be writing my story down for you, Sister. There's little chance it'll be delivered across Mogrha'yi -- thousands of tales like mine have been littered within those deep caves of Qud over the eons since the Gyre poisoned the land.

Qud provides so many opportunities to gain power and influence, and I have wielded these well, cementing powerful allies and collecting powerful tools. I had for a time an ally far too strong to manage as a tool, I grew fearful of its acid pseudopods, and so I recoiled to a random surface ruin, dismissed it from my service and as that massive semi-sentient sludge spat blood sweat and tears at me, I slammed my recoiler again and wept. There is now yet another legendary creature roaming the surface of Qud. I know not where I left my old friend, but I hope some day I may encounter and slay the monster I created.

I have gained the sorts of mind abilities we only whispered of as dreams in the Freehold creche and I've seen countless more in action. I have attracted inter-dimensional assassins, and slayed them all firing beams of light and sundering their minds. I have carried artifacts from those Far places, too, incredible weapons and wonders, and the wonders of the Eaters. Those blasted Eaters.

A tree, a tree!, Sister, the mayor of a small hamlet at the base of the Spindle told me "they ate earth and belched freight at the stars, and this place was their stomach." It was only a matter of time until I was back here, intending to work my way through that stomach.

But first I will tell you of the Kindren and the Reef, the Fulcrete and the Sludge.

https://thelionsrear.com/caves-of-qud/irushum#20250108T005945.891549
The Journal of Irushum, Nomad - The Lion's Rear

NEW by @rrix: A Caves of Qud Roleplaythrough

“I am considering narrative inheritences. The stories we were told when our minds were more putty-like, the follies that shaped who we are, that shape the whole of Qud.”

“Have you come to any conclusions?”

“Not yet, but that’s not the point.”

With the 1.0 release of Caves of Qud I have been spending a lot more time with it, I wasn't expecting anything other than Balatro and Metal Gear to take my time this year, but it stole my heart again. it works great on my laptops, it works great on my steamdeck, it works great with a controller. It's a beautiful incredible game and I have been having so much fun playing it that I thought I should come back through and log some of my 1.0 run.

Irushum is a Nomad, a class added through a Steam Workshop mod, a tough character who can conserve water and food by fasting, and who carries a tent which can store a few chests of items and whatever other furniture you can pick up and drop in there. Mine has a collection of metal folding chairs in it. Irushum is an adept mind-warrior and mace-wielder and axe-handler. I'm writing this from more or less the midpoint of the game, and will begin by summarizing Irushum's journey.

I am playing with a few other mods installed, including one personal favorite called Salt Shuffle Revival which adds a Trading Card Game element to social dialogues. I'll probably go over my whole mod setup later on.

If you don't want to be "spoiled" on both the Procedural and Narrative aspects of Caves of Qud, you can mute #IrushumCavesOfQud.

I'm playing this on Roleplay difficulty because I want a chance to experience the whole thing -- then I can come back through on Classic and be relentlessly swallowed in to the sand.

If you are curious about the sort of stories and generative gameplay you can experience in the Caves of Qud, there's an RSS feed and it'll mirror to my Lion's Rear Mastadan account. Some of this came from my Mastadan thread that I started for this playthrough and i'll pull most of that in here.

https://thelionsrear.com/caves-of-qud/irushum#20250108T012945.851184
Caves of Qud - The Lion's Rear