| Website | https://leppert.me |
| https://twitter.com/leppert | |
| https://www.linkedin.com/in/gregleppert/ | |
| GitHub | https://github.com/leppert |
| Website | https://leppert.me |
| https://twitter.com/leppert | |
| https://www.linkedin.com/in/gregleppert/ | |
| GitHub | https://github.com/leppert |
RT @dustingetz
Electric Clojure (formerly Photon) is now public! Electric is a reactive signals DSL for fullstack web UI, with compiler-managed network sync.
- fully reactive language
- multi-tier
- network-transparent
- strong composition
- multiplayer native
RT @jackrusher
Dwarf Fortress developer discovers, as many have, that brittle Java/C++ style object hierarchies will ultimately betray you in a long running software project.
/via @leppert
Dwarf Fortress is one of those oddball passion projects that’s broken into Internet consciousness. It’s a free game where you play either an adventurer or a fortress full of dwarves in a randomly generated fantasy world. The simulation runs deep, with new games creating multiple civilizations with histories, mythologies, and artifacts. I reached out to him to see how he’s managed a single, growing codebase over 15+ years, the perils of pathing, and debugging dead cats. Our conversation below has been edited for clarity.