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I had the same feeling, but with a TNT2 card. I first played Half-Life with software rendering, 320x240 in my fishbowl 14" monitor. Then a few months later I bought the TNT2 (M64, the cheap version), and began my 2nd playthrough at a glorious 640x480 with much better FPS. It was awesome.

I actually like DLSS <= 4.5, when it’s well used. It’s just a scaling technique, like bilinear or 2xSai, but instead of using a regular mathematical formula to calculate the interpolated pixels, it uses a neural network. Of course the final results vary, depending on how much of the image you interpolate, the training data and if you use previous frame data and stuff like that (motion vectors, etc.).

OTOH, DLSS 5, sloptracing or whatever you want to call it, doesn’t seem to be a scaling technique (even if it most likely can do that too). It seems to be a video enhancing technique, with stability features included (anchored to 3d objects) to avoid the common morphing artifacts in early video GenAI (pre-Sora 2).

About Ranni, I suggest this:

frontlinejp.net/…/elden-ring-the-age-of-stars-end…

Elden Ring has some serious translation issues, and Ranni’s Ending turns out to be one of the victims.

Elden Ring: Ranni's Age of Stars ending mistranslations explained

Though many find it confusing, Elden Ring actually had a clear explanation for Ranni's ending all along: It was just mistranslated.

Frontline Gaming Japan
Sadly, in many of these programs, Copilot will start collecting data if you enable it. And send it to Microsoft, obviously.
The first two Metal Gear were 8-bit games released for MSX computers (and the NES/FC, I think) in the '80s. The one most people think as the first in the series is actually the third mainline title (Metal Gear Solid for the PSX).
This really needs an Elder Scrolls Oblivion-style remake. Use the original engine for everything except graphics, and remake only the graphics part (and the contact surface between the visual and original engines).

Control and censorship. Imagine a developer distributing an apk that Google doesn’t like, let’s say, emulators, ad-blockers, VPNs (if they become illegal in some places), piracy apps or many others. Just remove their verified status and voilà.

This is awful. Google is quickly becoming a new walled garden, Apple-style.

You mean this certificate? The one which will expire next year and leave many old machines with Secure Boot enabled, unbootable?
Linux and Secure Boot certificate expiration

Linux users who have Secure Boot enabled on their systems knowingly or unknowingly rely on a ke [...]

LWN.net

I was born in the same year, 1976, and I really don’t feel the same way. Pretty much every era has bangers and also really bad games.

I have really good memories from the '80s (games like Pitfall II or the MSX Konami games), the '90s (playing MUDs with my college pals, the classic SNES JRPGs like Chrono Trigger or the classic PC CRPGs like Baldur’s Gate and its ilk), the '00s (games like Silent Hill 2, Morrowind or GTA: San Andreas), the '10s (pretty much every FromSoft game from that decade, NieR:Automata or the Rocksteady Batman games) and the '20s (games like Elden Ring, Hades, etc.). And many more games I didn’t mention.

Some decades have been better than others, but there are incredible games in all of them.

Pretty much. I’ve played all Soulsborne + Sekiro on PC using kbm, and though it’s not that much easier than using a controller, some things are way better, like fighting unlocked or using bows.

But you really have to remap some keys, because the default keymap is horrendous.