2 Followers
15 Following
6 Posts
Assume a spherical geek.
@zarfeblong On Mini Mini Golf Golf: So, the finale's frustrating enough to make someone rage quit? Did you re-run the game to see if that was the solution?

@daringfireball The absolute stupidest part of this is that Intel used to make the best ARM SoC on the market.

Intel's XScale processors were the chips you wanted in your PDA back in the early 2000s. Palm used them in their high-end devices. But Intel sold the line to Marvell in 2006, so they could focus on x86.

@Iconfactory

This is the fourth time that I have purchased iPulse, and I have become exceedingly efficient at it.

Because it's worth it, every single time. I've been using it regularly since 2002. It sits in the lower-right corner of the screen on every Mac I use, silently letting me know what's happening.

I'm not sure how much I'm going to use it on iOS, but I've already figured out why one program uses battery faster than I expected. (Heavier GPU use than you'd think a 2d solitaire game would need.)

Latest batch of game reviews:

- Universe For Sale
- Harmony: The Fall of Reverie
- The Roottrees are Dead

https://blog.zarfhome.com/2024/02/spring-narrative-games

#Reviews

Spring narrative games

Is it spring? It's less winter, anyhow. If I play another batch of games in April I'll need to invent "second spring" for the blog post title. Universe For Sale Harmony: The Fall of Reverie The Roottrees are Dead Universe For Sale by Tmesis ...

Zarf Updates

@zarfeblong

Absolutely agreed on Susan Cooper - I was given The Dark is Rising in 6th grade (1981-2) and tracking down the rest of the series was how I found the YA section of my local library.

I'm amused by your comments on GRRM because, honestly, my strongest associations with him have always been his 1979 Hugo-winning short works, "Sandkings" and "The Way of Cross and Dragon". I read them in an anthology of Hugo winners and when I saw ASoIaF for the first time, my thought was, "Oh, cool, the Sandkings guy!"

@zarfeblong An odd thought I had - has anyone ever implemented a modern interpreter with page swapping like the old 8-bit floppy-based games?

I have fond memories of trying commands that all returned immediately (because they were all default or otherwise in memory), and then suddenly you'd type something, the game would pause, the floppy drive would start beeping, and you'd know you'd found something new.

I'm sure I'd get sick of it fairly quickly, but having a terp that lets me switch on a mode like that is dangerously attractive.