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Mostly active in discussions related to Graphics and Game engine programming. Husband and fatherπŸ€— Dabling something in arm mali gpu driver team. All opinions are my own!
Webpagehttps://jeslaspravin.com
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Having a progress bar makes it so much easier to visualize what is going on, rather than staring at an unresponsive window 😁 Never mind the debug build
@TomF my career is not long enough to understand what you mean here πŸ˜…
@TomF that is one point of so many other points I like about debugging arm code than x86πŸ™‚
@RYStorm oh no, it is not truth. It was supposed to be funny comment. As some people really hate instant coffee for some reasons I do not understand.
@RYStorm looks like instant coffee. Some legend says this is good omen 😁
@zeux @TomF Ah you meant the text editor dev, now it makes sense. I pictured level editor devs(used to work in some other language) exposing some c++ node to editor πŸ€¦β€β™‚οΈ
@TomF @zeux I think it is struct packing. The larger aligned data type appearing after smaller ones
@foonathan sounds interesting. Will the talk's recording/slides be available later?
@foonathan what does dispatching techniques mean here? I also keep seeing dispatchable and non dispatchable handles everywhere but I keep assuming it is to help compiler differentiate pointer to data vs pointer to function, is my assumption correct?