Marvel Studios’ Loki Season 2 | Official Trailer | Disney+
Marvel Studios’ Loki Season 2 | Official Trailer | Disney+
L’oreal Sændars is a 16th level Wood Elf with levels in Eldritch Knight Fighter and Bladesinger Wizard. He specializes in the Archery Fighting Style and his primary weapon of choice is his magical hand crossbow, in addition to his array of Wizard spells.
L’oreal’s primary Magic color is Red. In personality, L’oreal is a quick-thinking and passionate person who fights against monsters and multiversal threats with no second thoughts. He does also suffer from slight insanity due to a curse. He is also a strong and fast physical combatant with a theme of spells and abilities that boost his speed.
He is next in Blue: he is studious and dedicated to his training in Wizardry, which is primarily self-taught. He desires to learn everything he can about magic to keep up in a world full of more powerful casters and monsters.
Finally, as a Wood Elf, he is also in Green. He grew up spending much of his time in the woods, and his Mask of the Wild feature lets him use his innate magic to blend into nature.
The reach keyword represents his Archery skills. Haste represents his enhanced speed abilities and his tendency to be the first to jump into battle.
L’oreal constantly uses spells to enhance his defenses and damage output, which can make him very strong while his spell slots last. The prowess keyword is a simple way to represent his ability to boost himself with a variety of spells. (Existing cards keep prowess with Jeskai color identity, but appear in Blue and Red on their own, so this shouldn’t be a color pie break.)
The key ability of L’oreal’s card represents his aggressively magical playstyle and is inspired by the War Magic feature of Eldritch Knights, which allows L’oreal to both attack and use magic on the same turn. The free-equip benefit encourages using equipment, which is too flavorful to not use with him but would otherwise not work smoothly with in-combat casting; it also flavorfully relates to his Weapon Bond ability, which lets him summon his weapon to his hand. The whole ability requires L’oreal to be modified as a way to balance out the equip benefit, and as a nod to how L’oreal’s spellcasting focus is his weapon that he never fights without.
L’oreal’s 3/3 base stats are nothing special for his cost, just as his Strength score and hit points are middling for his level, given his multiclass. He depends a lot on his magic to keep him safe in combat, and the same is true in Magic, where you’ll need to keep a spell available or else he’ll die to Bolt. But his abilities allow for a number of strategies to keep him buffed in some way and make him into a threat.
The card is inspired by similar cards like [[Narset, Enlightened Exile]], [[Narset, Enlightened Master]], and [[Tetsuo, Imperial Champion]]. I think L’oreal is in a fair spot as he’s not a strict upgrade or downgrade to these cards (and I’m sure he isn’t as good as the OG Narset). Haste is generally very good paired with an attack trigger, but since he needs to be modified, it’s harder to immediately get the attack trigger when casting him on curve (it’s not impossible of course, but I think that adds to the strategy and fun). The free-equip ability has lots of potential, but I think it’s limited enough by only being usable at that specific time and only being able to attach to L’oreal himself, compared to other free-equip cards like [[Bruenor Battlehammer]]. Five mana feels more reasonable than four given that he has haste, and six is seems too high given the requirements on his abilities, and since he dies to Bolt if not boosted.
My D&D Character as an MtG Card (#1)
I wanted to share one of the cards I made based on my favorite D&D characters. I find that making characters into cards is a good way to both practice making custom cards and to explore aspects of the character I haven’t thought about before. The cards are intended to be balanced, but not necessarily for Standard, something that could be printed in a Commander or Modern set. They are intended to be a decent Commander option. Might share more if I have another design I’m happy enough with. Feedback is welcome! I wrote a little blurb to explain the character and the card choices and it turned into an entire essay, so if you want to read that I’m putting it in a comment. (Also yes his name is a hair product brand but don’t worry about it.)
Balancing my homebrew spell
I couldn’t find a dedicated c/unearthedarcana so I’m posting here. I’ve been creating a handful of homebrew spells to fit characters I’m playing. For this one I wanted to make a spell for my lighting storm-themed gish character that would also be a nice capstone spell for an Eldritch Knight in general. While there are some similar-ish spells I’m basing it off of, I wanted some feedback if it’s balanced based on the damage numbers and amount of benefits for its spell level. Personal Lightning 4th-level evocation Casting Time: 1 bonus action Range: Self Components: V, S Duration: Concentration, up to 10 minutes You channel the energy of a fierce lightning storm within your body. You gain the following benefits until the spell ends: - Attacks you make deal an extra 1d6 lightning damage on a hit. - Your speed increases by 20 feet. - Your movement doesn’t provoke opportunity attacks. - Your jump distance is tripled. As an action on your turn, you can dismiss this spell and cause a blast of electricity [https://static.wikia.nocookie.net/powerlisting/images/e/ec/Thorlightningattack.gif] to erupt from you. Each creature within 20 feet of you must make a Constitution saving throw. A creature takes 3d6 lighting damage and 2d6 thunder damage on a failed save, or half as much damage on a successful one. At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the thunder damage dealt by the blast increases by 1d6 for each slot level above 5th. Using a spell slot of 6th level or higher also causes you to gain a fly speed of 50 feet until the spell ends. ___ So to explain some of my choices: I modeled it similar to holy weapon with the damage buff per hit and the ability to end the spell with a blast. Since it’s a lower-level spell, works on all kinds of attacks, and also has the movement abilities, I had to make the damage significantly lower; I’m not sure if I could bump it any higher still. I mainly want it to be worth casting over haste which is currently my character’s go-to combat spell. I mostly like the abilities of it but I’m wondering if I should make the damage amounts higher or lower to balance it, or if I can make the speed buff higher. The spell would of course be on the Wizard spell list so Eldritch Knights can get it, but I’d like it to be fair for any class so I could allow it for Rangers or Druids or Tempest Clerics in my games too. I think if you’re getting it at a high level like an EK or Ranger would it shouldn’t break anything. The damage can certainly be improved upon with other spells but I’m hoping the movement buffs make up for that without being overpowered. Any feedback is appreciated!
[WOE] Ashiok, Wicked Manipulator
Isshin or Winota for a HBrawl Aggro deck
[[Isshin, Two Heavens as One]] [[Winota, Joiner of Forces]] I love my jank decks, but I wanna make something that’s quick and effective for the “attack with x creatures” dailies, and wins even if I get paired with a Hell Queue commander. Deciding between Isshin or Winota. Anyone have experience with either and would recommend them? I’d go with Winota if she wasn’t nerfed, but since she is, is she still worth running?
[CMM] (NEW) Rise of the Eldrazi
[CMM] (NEW) Composer of Spring
[CMM] (NEW) Battle at the Helvault
[CMM] (NEW) Vronos, Masked Inquisitor