Didn't make the deadline for #ldjam, partly due to over-scoping and partly because I got hung up on details. Here's a brief video of the last state of the thing.
But I've been off the ball for a couple years now really, so I'm not surprised. Just glad gamedev iteration started to feel normal again by the end of it. :)
Nice jamming with ya'll, thanks for being such an awesome community! I can't rate, but hit me with some of your games! I'd love to check them out. c: