A friend and I have been working on a fast-paced 3D action platformer - we call it //PHASE-KILLER/

A friend and I have been working on a fast-paced 3D action platformer - we call it //PHASE-KILLER/ - Lemmy.World
You play as a test subject escaping from an underground lab. You have two phase abilities - phase-dash and phase-wave. Phase-dash is a forward semi-teleport which also damages enemies and negates damage while active. Phase-wave is a projectile attack. As the game progresses, more defences will spawn in each room, including laser tripwires, mines, turrets and drones - and, of course, there’s always the omnipresent laser grid advancing from behind, getting ever faster. The goal is to reach room 100, beat a final wave of defences, and escape. Now pretty much all the core mechanics are in place, I thought I’d share some footage and ask the community for your thoughts on the look of the game as it is. You know how it is: you stare at your own project so long, you lose sight of what might be glaring issues to an outside observer. So, Godot lemmy - what do you think? 😅