Openfront.io | Online browser-based RTS game
Openfront.io | Online browser-based RTS game
I figured it out
Thrive now on mac
Attack on Titan Tribute Game 2 | Fan-made Sequel
Museum of All Things V1.0
Museum of All Things by Maya Claire Quote: >Visit the Museum of All Things, a nearly-infinite virtual museum generated from Wikipedia! > >If you have an OpenXR-compatible headset, you can also visit the MoAT in VR! (Currently, the Oculus Quest is not supported) >How does it work? >The breadth of the museum is made possible by downloading text and images from Wikipedia and Wikimedia Commons. Every exhibit in the museum corresponds to a Wikipedia article. The walls of the exhibit are covered in images and text from the article, and hallways lead out to other exhibits based on the article’s links.
Go sleep already
How would he have 6 limbs otherwise?
Plug-and-play development environment
I want to develop a game and am considering collaborating with others, potentially even making it open-source. To make this process smoother, I need to establish an easy-to-replicate development environment—one that can be set up by non-programmers (such as artists) but is also simple for me to configure so I can focus on actual development. I’ve explored various options (Docker, Podman, Anaconda, NixOS, VMs), but the choices are overwhelming, and I’m unsure which one is best for my needs. I’ve had partial success with a Fedora+i3wm virtual environment (VM), creating a plug-and-play experience. However, this setup requires extra space (~3GB for the OS) and includes software already installed on the host system. It also requires users to learn i3wm and possibly use the command line, which may not be ideal for everyone. I would appreciate any advice on how to approach this effectively.
Free to use for everybody