Not Dropping Cameras

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Assistant Professor of Immersive Media, Chatham University. I used to be a professional photographer. Now I make games and open educational resources, and I study VR/AR design. Pittsburgh.
Photo Bloghttp://blog.notdroppingcameras.com/
Mehttps://hdyar.com/
GitHubhttps://github.com/hunterdyar

iiiiiinky

(except i need to redo the implementation or it'll eventually freeze)

missing so many features, but the project continues to take shape. Having an editor that updates as you type is such an enjoyable workflow.
I'm rewriting my declarative stack language for making 2D shapes, and it's.... going pretty well? I just made this shape from this test code...
DOGSPINNER

Pole Riders (2012)

Creator(s): Bennett Foddy
Type: Flash
Language: [EN]
Status: Port Available

http://www.foddy.net/PoleRiders.html

I found this article among the most helpful to wrap my head around implementing this: https://www.mattkeeter.com/projects/contours/

I had to dig further and read some papers, but that was a great starting point.

2D Contouring

Here is the same with smoothing.
Dual contouring with a quadtree
I just implemented a basic working version of the PuzzleScript rule system from scratch. Pattern replacement is pretty flexible and powerful... with a billion edge cases, I am sure.
Game idea: Devil Mavis Beacon Cry