GSK | ALL CITY SLOP SHOP

@gosokkyu
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a brief interview with Flyhigh Works' CEO Kou Seigai on the incredibly daunting ~3yr task of singlehandedly localizing Taiwanese indie Team9's "literal text adventure game" 文字遊戯 (Moji Yuugi / Word Game) into Japanese https://www.4gamer.net/games/703/G070344/20250722033/🇯🇵

for reference, the JP overview PV
https://www.youtube.com/watch?v=RUZmdpH8_TA

vs the OG
https://www.youtube.com/watch?v=pBzFgfKJnPI

(there are more thorough breakdowns/interviews in the works so I won't bother going over these ones atm)

another interesting bit of info is that it's Udetsu who spearheaded the change in format

the points they bring up are more broadly pro-archival than anything really specific to Hamster or ACA, but some of the specific benefits of Hamster's weekly stream is that it allows the likes of Namco & Taito to commit to regular day-to-day archival work, and has also helped in locating, identifying or otherwise making/regaining contact with old devs whose stories haven't been documented

a couple summaries of Hamster's CEDEC panel, which focused on their weekly Arcade Archivers streams & saw prez Satoshi Hamada, Namco's Kazuhito Udetsu & Taito's Yuichi Toyama discussing the stream's pivot to profiling/hosting veteran devs & showing off old dev materials

https://www.4gamer.net/games/991/G999104/20250723063/ 🇯🇵

https://www.gamer.ne.jp/news/202507230062/ 🇯🇵

one interesting tidbit: most of Hamster's emulators are developed by their Sapporo team (staffed by ex-Hudson R&D folk) but their System 22 emulator is co-dev'd with Namco

札幌のベテランたちがエンジンを作り,当時のハイスコアラーが検証を行う「アーケードアーカイブス」開発シーン[CEDEC2025]

開発者向けカンファレンス「CEDEC 2025」で2025年7月22日に,講演「アーケードアーカイバー/ゲーム開発者の証言と開発資料を配信動画として遺す意義」が行われた。レトロゲームを移植する「アーケードアーカイブス」シリーズの開発シーンが初めて明かされ,番組「アーケードアーカイバー」の取り組みも語られた。

4Gamer.net

Pixel Col. ltd's Bounty Sisters, out for Switch in Japan on December 18, Steam later www.youtube.com/watch?v=FJLn... 🇯🇵

icymi, this game is essentially a repurposing of the assets produced by Pixel, ex-Konami designer Shuzilow.HA & others involved in the production of Steam Pilots, a game crowdfunded by ex-Konami composer Motoaki Furukawa but never delivered due to Furukawa stealing all the money & stiffing all the contractors https://go.bsky.app/redirect?u=https%3A%2F%2Fweb.archive.org%2Fweb%2F20250107074856%2Fhttps%3A%2F%2Fcohost.org%2Fgosokkyu%2Fpost%2F7849954-pixel-s-mea-culpa-b

(ofc the total sum of research I've done into this new reissue is observing the copyright notices on a screenshot of their announcement screen one time and never looking at it again so ¯\_(ツ)_/¯ )

I also wonder just where the rights ended up for that game... it was specifically produced by Data East Pinball, not DECO proper; that company was sold to Sega and later sold by Sega to Gary Stern and became the modern Stern Pinball, and I've heard insinuations from both Stern and G-MODE (owner of the bulk of DECO's catalog) that neither party knows who owns it or believes that it's them

I can imagine all the digitised actors & other gfx pose their own hurdles as well… it can't be this simple

that said, gamespark asked how this law related to games that hadn't been officially published in the past, and the rep states that the law doesn't cover the official public commercialisation of games that were heretofore unpublished, and I do wonder what bearing this might have on the arcade company's announced reissue of Tattoo Assassins—I could be wrong but it seems they're using this law to reissue that game, but it was never officially released, in Japan or anywhere else
this arbitration system has been successfully enacted quite a few times now, including by the aforementioned arcade dev, who's used it a few times already and has upcoming games that were made possible by this law—I have no love for this company and think their ethics are questionable in many respects, including some that intersect with reissues of "abandoned" games, but I don't know that they're abusing or manipulating the arbitration system in any nefarious way
put simply, Vanguard Princess' creator has been MIA for many years and the claims by the Steam/mobile publisher about having the official license have always been extremely dubious, and their recent assertions that this arbitration system gives them total global control of the game only furthers the argument that they probably shouldn't be selling it at all—like, the surface-level point is "if you're tight with the creator, you wouldn't need to do any of this bullshit"