This is an alt account 👉 @gorillasun
🎨 I draw with code
📝 Creative Coding Blog: http://gorillasun.de
| Website | gorillasun.de |
| https://twitter.com/gorillasu | |
| IG | https://www.instagram.com/gorilla_sun_blog/ |
| Mastodon | https://mastodon.social/@gorillasun |
This is an alt account 👉 @gorillasun
🎨 I draw with code
📝 Creative Coding Blog: http://gorillasun.de
| Website | gorillasun.de |
| https://twitter.com/gorillasu | |
| IG | https://www.instagram.com/gorilla_sun_blog/ |
| Mastodon | https://mastodon.social/@gorillasun |
First Newsletter of 2024 is out! ✨📩 This week:
1. Procedural Hydrology by Nicholas McDonald
2. Understanding Abstract Art by LoneWick
3. DiceGL by Julien Gachadoat
4. Plotter Shenanigans by RevDanCatt
5. Stolen Buttons by Anatoly Zenkov
+++ lot more — link: https://www.gorillasun.de/blog/gorilla-newsletter-37/
Wrote a think-piece about the current state of social media and how it's been changing lately - been thinking a lot about it, especially with the daily and drastic developments in the space 📬
Link https://www.gorillasun.de/blog/the-current-state-of-social-media/
Thanks for the thoughtful comment!
I've spent some time studying how erosion algorithms work (I've written a bit about it here https://www.gorillasun.de/blog/eucalyptus-and-sagebrush/) - and I'd like to approach the sketch from that angle as well.
What's happening here is that the tiny strokes are distributed on top Poisson disk sampled positions and their intensities are modulated with some Perlin noise.
Maybe I could connect the positions with a triangulation and then erode that mesh in some way 🤔
In this post we'll have a closer look at Nat Sarkissian's generative FxHash token: Eucalyptus and Sagebrush. The token seamlessly bridges between visually stunning graphics and an intricate terrain generation algorithm. Additionally there's a lot to learn on simulating brush strokes algorithmically