A SwiftUI story in two images…
A SwiftUI story in two images…
Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.
Tool: Codex 5.3 Medium
Time: About a day's worth of work has gone into it
I stopped doing iOS some years ago because Xcode + Apple's Buggy APIs made me a unhappy person.
I just released StepMaps, an app to see *all* your outdoor walks, runs & more on a map - grouped by city.
I wanted this app for years, but didn't are touch iOS again. I let Claude do it. I took care of the testing and feature prompting. I'm super happy with the outcome.
Introducing FabBar: The Liquid Glass Tab Bar I Wish Apple Made
📝 Blog post: https://ryanashcraft.com/introducing-fabbar/
🐙 GitHub: https://github.com/ryanashcraft/FabBar
I've published a new video! I shared some tips for implementing Dynamic Type support in SwiftUI apps, covering system and custom fonts, ScaledMetric API, and dynamicTypeSize environment value.