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Help with a player that likes the idea of being a caster, but not the mechanics

https://lemmy.world/post/11298652

Help with a player that likes the idea of being a caster, but not the mechanics - Lemmy.World

cross-posted from: https://lemmy.world/post/11298431 [https://lemmy.world/post/11298431] > I’ve been a DM for about 3 years, and have predominantly run one-shots and short campaigns in DnD5e and PF2e. I have a player who persistently builds primary caster based characters, but then won’t do anything in combat but “I stab it with my dagger.” They rarely use cantrips, and basically won’t cast a leveled spell unless I suggest it immediately before their turn. They seem to enjoy playing despite the fact that they’re far too squishy to be a front-line melee character and don’t utilize most of their class features. I’ve talked with them explicitly about how their play style seems to be discordant with the kind of play they want to do, and that maybe next time they should try a paladin/champion or a fighter/rougue subclass with some minor casting. They agreed at the time that sounded like a good idea, but low and behold showed up to the next one-shot with a primary caster, and over 3 hours of play and 3 combats never cast a single spell, including a cantrip. > > I enjoy playing with this persons as a whole. They are engaged in the fiction, and are particularly engaged during exploration activities. They tell me they also find combat quite fun, and they are requesting I run a mega dungeon in the near future. > > As a general rule, I like to let people play how they have the most fun, but issues have arisen with this play style. Namely, all of my TPKs have been associated with this player charging a squishy character directly up to a significantly stronger villain and continuing to stab it with a dagger until they went down, significantly hindering the party in the action economy and resulting in a TPK. I feel I have to intentionally weaken all of my encounters to keep the party feasible in the face of such mechanically poor combat choices. > > What else can I do to help drive this individual towards melee builds, and/or help encourage them to change their play style to better suite the caster classes they choose?

Help with a player that likes the idea of being a caster, but not the mechanics

https://lemmy.world/post/11298431

Help with a player that likes the idea of being a caster, but not the mechanics - Lemmy.World

I’ve been a DM for about 3 years, and have predominantly run one-shots and short campaigns in DnD5e and PF2e. I have a player who persistently builds primary caster based characters, but then won’t do anything in combat but “I stab it with my dagger.” They rarely use cantrips, and basically won’t cast a leveled spell unless I suggest it immediately before their turn. They seem to enjoy playing despite the fact that they’re far too squishy to be a front-line melee character and don’t utilize most of their class features. I’ve talked with them explicitly about how their play style seems to be discordant with the kind of play they want to do, and that maybe next time they should try a paladin/champion or a fighter/rougue subclass with some minor casting. They agreed at the time that sounded like a good idea, but low and behold showed up to the next one-shot with a primary caster, and over 3 hours of play and 3 combats never cast a single spell, including a cantrip. I enjoy playing with this persons as a whole. They are engaged in the fiction, and are particularly engaged during exploration activities. They tell me they also find combat quite fun, and they are requesting I run a mega dungeon in the near future. As a general rule, I like to let people play how they have the most fun, but issues have arisen with this play style. Namely, all of my TPKs have been associated with this player charging a squishy character directly up to a significantly stronger villain and continuing to stab it with a dagger until they went down, significantly hindering the party in the action economy and resulting in a TPK. I feel I have to intentionally weaken all of my encounters to keep the party feasible in the face of such mechanically poor combat choices. What else can I do to help drive this individual towards melee builds, and/or help encourage them to change their play style to better suite the caster classes they choose?

Resources for becoming a better player!

https://lemmy.world/post/9456278

Resources for becoming a better player! - Lemmy.World

cross-posted from: https://lemmy.world/post/9456057 [https://lemmy.world/post/9456057] > tl;dr - What resources do you know of (blogs, videos/youtube channels, books, etc) that cater to improving your skills as a TTRPG player? I’m looking for the player equivalent of MCDM’s Running the Game, The Alexandrian blog, etc directed towards players. > > Hello all, I’ve been involved in TTRPGs for about 3 years now, and I’ve spent the bulk of that time DM’ing D&D5e, but I’ve also dabbled in a number of different systems including PF2e, Monster of the Week, and Scum and Villainy. During this time, I’ve found a great many resources aimed at helping me become a better DM, though I realized recently I haven’t seen anything aside from the book Live To Tell The Tale by Keith Ammann (of The Monsters Know What They’re Doing fame) directed squarely at players. > > Part of me wonders if this is a continuation of the theme that DMs put in more work than their players for a game to exist, and individuals who want to devote significant time to the craft are almost always DMs. Maybe it’s driven by the fact that most of the things that can make you a better player are things you learn to become a good DM. > > Regardless of the reason, I see plenty of advice aimed for entry-level players about not having their phones out and participating in the game, but no real resources of substances for becoming the best player one can be. Has anyone come across any good resources focused on deep character creation, player-centric role play, etc?

Resources for becoming a better player!

https://lemmy.world/post/9456057

Resources for becoming a better player! - Lemmy.World

tl;dr - What resources do you know of (blogs, videos/youtube channels, books, etc) that cater to improving your skills as a TTRPG player? I’m looking for the player equivalent of MCDM’s Running the Game, The Alexandrian blog, etc directed towards players. Hello all, I’ve been involved in TTRPGs for about 3 years now, and I’ve spent the bulk of that time DM’ing D&D5e, but I’ve also dabbled in a number of different systems including PF2e, Monster of the Week, and Scum and Villainy. During this time, I’ve found a great many resources aimed at helping me become a better DM, though I realized recently I haven’t seen anything aside from the book Live To Tell The Tale by Keith Ammann (of The Monsters Know What They’re Doing fame) directed squarely at players. Part of me wonders if this is a continuation of the theme that DMs put in more work than their players for a game to exist, and individuals who want to devote significant time to the craft are almost always DMs. Maybe it’s driven by the fact that most of the things that can make you a better player are things you learn to become a good DM. Regardless of the reason, I see plenty of advice aimed for entry-level players about not having their phones out and participating in the game, but no real resources of substances for becoming the best player one can be. Has anyone come across any good resources focused on deep character creation, player-centric role play, etc?