Programmer, gamer & modder.
Kex Developer @ Nightdive Studios.
They/them.
Epic Support-A-Creator Tag: GIBBED
| Personal | https://gib.me |
| Twitch | https://twitch.tv/gibbed |
| Patreon | https://patreon.com/gibbed |
| Ko-fi | https://ko-fi.com/gibbed |
Programmer, gamer & modder.
Kex Developer @ Nightdive Studios.
They/them.
Epic Support-A-Creator Tag: GIBBED
| Personal | https://gib.me |
| Twitch | https://twitch.tv/gibbed |
| Patreon | https://patreon.com/gibbed |
| Ko-fi | https://ko-fi.com/gibbed |
@eniko I'm working on a project that I'm using clang-cl for to let me build and call into SYS-V ABI code naturally on Windows without having to do codegen shenanigans.
I also don't really like cmake.
@eniko I feel your pain.
identifier "__bf16" is undefined!
function call is not allowed in a constant expression
@rogeredwards I don't think that is actually possible to do that from the website unfortunately.
I know circa ~2020 I bought the Onslaught expansion and the purchase went through EA Origin.
I found the e-mail for that purchase and it's only labeled as "Star Wars: The Old Republic", only the image shows that it's Onslaught.
@eniko pull a lua and then add syntactic sugar for your equivalent of the lua code
repeat
if foo == 1 then
-- screaming
break
elseif foo == 2 then
-- forever
break
else
-- inside
break
end
until true
@eniko edge cases are fun!
I forced UTF-8 BOM when dealing with mixed encoding inputs for sanity checking in an environment where there was expected to both be UTF-8 and SJIS encoded files.