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They haven’t been charged.
That’s a good point. You can get away with that with a new language, but adding nullability as a non-default option would break existing code much like making things const by default in C++ would, I suppose.
Lombok had a bunch of great things that should’ve been part of the java language to begin with. They’ve slowly been folded in (so now you have to work out which @NotNull annotation you want) but the language does still improve.
At least the potential sentence is long enough to get a jury.
More like “I am the wellspring from which you flow,” which is, let’s face it, infinitely cooler.

Haskell, part 2

I broke down the outline into a set of boxes by scanning over them.

type Box = (C, C) -- inclusive coordinates makeBoxes :: [C] -> [Box] makeBoxes cs = let cs' = sort cs -- left-to-right first, top-to-bottom second scanLines = cs' & groupOn fst in scanOver 0 [] scanLines where scanOver lastX currentYs [] = [] scanOver lastX currentYs (new : rest) = let newX = new & head & fst closedBoxes = do [y1, y2] <- currentYs & chunksOf 2 pure ((lastX, y1), (newX, y2)) newYs = -- Take the new column and remove anything that -- corresponds to a y value that appears in both merge currentYs (map snd new) in -- Close the current boxes closedBoxes ++ scanOver newX newYs rest merge [] ns = ns merge ms [] = ms merge (m : ms) (n : ns) | m < n = m : merge ms (n : ns) | m > n = n : merge (m : ms) ns | otherwise = merge ms ns

The fiddly bit was handling all the cases for shape subtraction. I don’t give it here because it’s just a slog, but the gist is this:

type Shape = [Box] subtractBox :: Box -> Box -> Shape -- returns whatever's left subtractShape :: Shape -> Shape -> Shape -- this is just a fold.

The idea: take a bounding box that’s just large enough to cover all coordinates. From that, subtract the set of boxes above. You get a set of boxes that are in the “outside”, ie, illegal region. [I did it this way because managing shape subtraction from the set of “inside” boxes is just more work.]

Then for each candidate rectangle, if it overlaps with any of the “out-of-bounds” boxes, it’s not a solution.

Spooks (governmental, NGO or the companies who have convenient offices nearby) are always interested in hiring mathematicians.

Downvoted for clickbait headline editing, which was actually:

The (successful) end of the kernel Rust experiment

Let’s be a little less breathless and a little more considered. please.

Upvote for mentioning union-find. It’s the little algorithm that could, and almost nobody has heard about it.

There’s an alternative approach to merging ranges. Put starting and ending points into a heap then scan it, keeping track of the number of open ranges present. Something like this:

mergeRanges rs = let -- We put in this order so we count openings before closings starts = map (\(a, b) -> (a, -1)) rs ends = map (\(a, b) -> (b, 1)) rs heap = H.fromList (starts ++ ends) :: H.MinHeap (Int, Int) in mergeNo heap where -- not in a range currently mergeNo :: H.MinHeap (Int, Int) -> [R] mergeNo h = case H.view h of Nothing -> [] Just ((a, -1), h') -> mergeYes a 1 h' -- in a range mergeYes :: Int -> Int -> H.MinHeap (Int, Int) -> [R] mergeYes start height h = let Just ((v, delta), h') = H.view h newHeight = height - delta in if newHeight == 0 then (start, v) : mergeNo h' else mergeYes start newHeight h'