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Most people mention PopOS (debian-based) or Bazzite (fedora-based). I switched from Windows to PopOS (because I’m more familiar with debian) a few months ago. However, I just switched over to TuxedoOS. The main reason I migrated away is that PopOS is moving to Cosmic, which is a DE (Desktop Environment) produced by the developers of PopOS. From what I’ve read, Cosmic is in a rough place and I had no interest in using it as I like KDE. My recommendation would be to find a distribution that supports the desktop environment that you want to use right out of the box. I’ve also had no issues with gaming on either PopOS or TuxedoOS.
I would say yes, it works well enough, and with updates, it should get better. Discord’s streaming is server-based, which is why it works well. When server-based screen sharing is released, it should exceed Discord. You also won’t need to buy Nitro. My group has been on TeamSpeak for years, and I’ve looked at a lot of different replacements but none of them fit my requirements (self-hosted, voice chat rooms, screen sharing.) I think the main thing for your group is if TeamSpeak would be sufficient to replace Discord. TeamSpeak currently doesn’t have the same features, such as text-channels, as Discord, so that has been a deal-breaker for some. My group never used them because we’ve been on TeamSpeak from the beginning. Text-channels in particular have been the most common request outside of screen sharing, so I think they will get implemented eventually, but the development team is smaller, so it will likely take many more months. Outside of the screen sharing, if TeamSpeak as an application works for your use case, then I would try it. You can host your own server or use one of their communities. You can also just add each other as contacts and start a call.
Correct, TeamSpeak 6, which is still in beta so it requires an account.
Because it’s client-side, it just depends. The specs of the computer sharing and available internet bandwidth will be a factor. In my experience it’s pretty reliable for non-video content, YT videos vary but are mostly fine. With games it depends on the video bit rate of the game. Minecraft would probably be fine, but Battlefield 6 may struggle. You only need the TeamSpeak 6 client to hop in a group call and try it out (an account is required as it’s in beta). If you do configure a TeamSpeak 6 server, you can screen share within the voice chat channel. Though I understand it probably isn’t easy to persuade your friends to try a new program. If you run into any issues, the support forum is very active.
TeamSpeak has screen sharing, but it’s currently only p2p. Server-side screen sharing is still in development.
Thanks for posting. I’ll definitely check this out.
So in this case, even if your hardware was impacted by this, if you tried to play a H.265 (HEVC) file within Windows, it would play, but will software encode / decode. What if you are playing something through a client like VLC or Jellyfin Media Player? Prior to this change, would Jellyfin report Direct Playing (using iGPU) and now it will be forced to transcode on the server side, and VLC would still use the CPU for encoding and decoding, since there is no server to do it for you?
Thanks!
Question: If I say, go with PopOS, does this mean it isn’t optimal for development? Or can you get pretty much get anything to work provided there’s kernel support, this chart is just a matter of working out of the box?

You should be able to get to the logs from the dashboard:

If it’s failing to hit the API, you will likely see hundreds or thousands of repeat messages in the logs.

Here is what I use for my Anime library: